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Author Topic: Detecting a Player  (Read 1179 times)

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Kilo11

  • Guest
Detecting a Player
« on: 11 Jul 2003, 23:55:53 »
Hello All,

I want a trigger to activate when the player (Name: AP) is detected by a *friendly unit.  So when me (the player, Name: AP) is detected by a West soldier, the mission will end.  Please help, thank you!

-=Kilo=-

Offline LCD

  • Former Staff
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    • Everon Cartel
Re:Detecting a Player
« Reply #1 on: 11 Jul 2003, 23:58:20 »
group uself 2 da triger

nd put detected by west ;D


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"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Kilo11

  • Guest
Re:Detecting a Player
« Reply #2 on: 12 Jul 2003, 00:32:58 »
It didn't wrok....

I made a Trigger, that was "Detected By West", and I grouped myself to it.  And it doesn't work.

-=Kilo=-

Offline Blanco

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Re:Detecting a Player
« Reply #3 on: 12 Jul 2003, 01:02:16 »
 ???

Is your trigger 50 * 50?

If so, the trigger only fires when U R in the tiny trigger & the westguy detects U:)

Make him bigger dude :)

axis a & axis b , U know on top of the trigger properties...



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Kilo11

  • Guest
Re:Detecting a Player
« Reply #4 on: 12 Jul 2003, 01:06:59 »
Nope, even still, it doesn't work.  I have the axis covering the entire island.  And the following in the Trigger:

-Activation: Vehicle

-Detected By West

-Type: End #1

-On Activation: hint "You were detected"

-And I am grouped to the trigger (Its my leader)

I don't konw.  I walk right by the west soldiers to test it, and it does not work.  Nothign activates.  Help.

-=Kilo=-

Kilo11

  • Guest
Re:Detecting a Player
« Reply #5 on: 12 Jul 2003, 01:14:48 »
Alright, i got it.  Thank you for all your help

-=Kilo=-

Offline LCD

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    • Everon Cartel
Re:Detecting a Player
« Reply #6 on: 12 Jul 2003, 01:16:17 »
how did u solve it ? our way ?

btw da solve topic os somwere down dere - press it ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Kilo11

  • Guest
Re:Detecting a Player
« Reply #7 on: 12 Jul 2003, 01:19:49 »
Acctually, another problem now mates.  It just constantly activates the trigger no matter what.  I think that the west units autmatically konw where my player is.  And suguestions?

-=Kilo=-

peter

  • Guest
Re:Detecting a Player
« Reply #8 on: 12 Jul 2003, 05:21:16 »
i think it wont work this way, if you group a trigger and a unit usually only the grouped unit can activate the trigger ...

i would use a trigger and put in the condition-field:

(grpW1 KnowsAbout player >= 1)

grpW1 can be a group or a unit, so you may have to use

(grpW1 KnowsAbout player >= 1) OR (grpW2 KnowsAbout player >= 1) OR ...

for more groups/units