Home   Help Search Login Register  

Author Topic: Objectives In Multiplayer ...  (Read 1175 times)

0 Members and 1 Guest are viewing this topic.

duckwilliamson

  • Guest
Objectives In Multiplayer ...
« on: 05 Jul 2003, 08:47:59 »
Is it possible for an objective in multiplayer to be accomplished by one person and not another?

Say 2 ppl, both on west, different groups, different areas of a map, are playing ... person1 finishes an objective, but person2 hasn't yet, althought 'objective complete' still pops up ...

How can I make it so that each person must complete the objective separatly (used for things like being at a certain location) without using manually made 'objective completed' pop-up scripts ...

Tactician

  • Guest
Re:Objectives In Multiplayer ...
« Reply #1 on: 05 Jul 2003, 18:21:15 »
Include 'player' somewhere in the condition of the objective and it will be totally independent.

duckwilliamson

  • Guest
Re:Objectives In Multiplayer ...
« Reply #2 on: 05 Jul 2003, 20:24:59 »
Yes, but now does it matter if say the objective is completed:

- specific character using name in editor (unitname distance flag1 < 10:obj_1 "done")

- what about placing a complete objective thingy on a waypoint path specific to only that person ...

Tactician

  • Guest
Re:Objectives In Multiplayer ...
« Reply #3 on: 05 Jul 2003, 21:07:58 »
Like I said, include 'player' in the condition :P

?(unitname distance flag1 < 10 AND player == unitname): obj_1 "done"