you can set your respawndealy to 0, in some testing i did,the ofp engine didnt class any kill as a death and alll kills caused instantaneous respawn
Tweak it and then you can get the ai to respawn exactly where he died with the weapons he died with
If you have players on the map which of course you will do, then you can have these players go into a cutscene to create the same effect as a respawn delay, but for a longer period than 0