Here is my prototype:
LINK:
AI_ruins_battle.Intro.zip 7 KB
There are 2 AI SpawnSystems fighting each other. Each side gains resource-points by collecting the scores of their troops. These resources are used to spawn more troops to join the fight for victory.
The match is over when a side has no active groups left and resources < 600 (not enough to spawn more). The player can assist his side by shooting enemies (no shit) and therefore gain points.
The start conditions will most likely lead to an enemy victory so it's up to you to turn the tide.
Terrain features a randomly spawned ruin village in the desert (a little lag at mission start).
Daylight will last for 1 hour, night for 10 minutes.
Hints:
- vehicles will blow up when shot, remember that
- use AmmoCrates to get more mags (no shit!)
This is a SP map, no respawn (yet), sorry.
If anyone knows how to optimize the scripts involved, i'd appreciate a little discussion about it. Have fun !