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Author Topic: addon problem ... bis_weaponpack  (Read 1031 times)

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duckwilliamson

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addon problem ... bis_weaponpack
« on: 22 Jun 2003, 21:38:16 »
If anyone can help me it'd be greatly appreciated ...

My map is almost complete and I have added the revolver from resistance as the main weapon.

My problem is that as soon as I take out the weapon an error pops up "Missing Addon: bis_weaponpack"

I can click OK and the gun stays, but it isn't usable for like 2 minutes, then it can be reloaded and fired ...

Can anyone tell me what's wrong?

Offline Chris Death

  • Former Staff
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    • OFPEC
Re:addon problem ... bis_weaponpack
« Reply #1 on: 24 Jun 2003, 10:02:58 »
If you save our map and then press preview, it should
be updatet with all addons being used, except those
which will be added by through scripts or may be inside
ammo crates.

You have two options now:

a) edit the mission.sqm file with your notepad and enter
the bis_weaponpack manually there.
You will find the addons and addons Auto list near the
top of the mission.sqm.

b) place a soldier which already carries the weapon on
the map (if there's one available from the units box).
Most of the addons comming with such a sample unit.

In your case it's easy, as it's the bis_weaponpack, which
you're missing. BIS addons always come with sample units.

All you need to do is: place a unit on the map, which carries
one of the weapons listed below:

Code: [Select]
New weapons
* Hunting Rifle (HuntingRifle, HuntingRifleMag): civilian hunting rifle with optics. Very strong but a bit slow.
* G-17 - silenced version: This is the silenced version of standard G-17 (but with less range).
* Revolver (Revolver, RevolverMag): very powerful yet very slow hand gun.
* M-10 : submachinegun used as handgun. Not the most accurate weapon but has a high rate of fire and clips that hold 30 bullets.

Now you just need to save your map and then preview it -->
addons list in mission.sqm should be updated from now.

hope this helps

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

duckwilliamson

  • Guest
Re:addon problem ... bis_weaponpack
« Reply #2 on: 26 Jun 2003, 04:44:43 »
Ya thx for the help Chris!

I just figured what you said out yesterday and came on today to say that I fixed it ...

But thx a lot ... All my problems have been fixed quickly by ppl like you thx again ...

Just a note I figured it out by looking at the map called something like 1v8flagfightguns.noe that uses only handguns ... I found the  bis_weaponpack written in there ...

I manually wrote it in the mission.sqm and the error went away ... I then realized how dumb I was with the idea that all you have to do is add the error name that pops up in the addons part of the mission.sqm and everything works fine ... Meh.

Thx Chris.