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Author Topic: Illumination  (Read 994 times)

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aaronj5

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Illumination
« on: 21 Jun 2003, 08:15:16 »
I'm making a Mission Based on the Night part of "We were Soldiers".
I need a Script that alows the player to pick a spot on the map, and Artillerry Hits it with an Illumination Round. I'm new to Scripting, And Could use a little help here. Yes I've checked the Script Snippets, Nothing There.
« Last Edit: 21 Jun 2003, 08:16:02 by aaronj5 »

Ace

  • Guest
Re:Illumination
« Reply #1 on: 21 Jun 2003, 15:34:32 »
OK, First familurize yourself with the camcreate command.

This command is basically a way to create anything you want anywhere at any time. Very useful.
So, using camcreate we must create a flare to illuminate the area.

Flare = "Flare" camcreate (getpos GL1 select 0, getpos GL1 select 1, getpos GL1 select 2,55)

Put this in a script or trigger signalling when you want illumination. (For example on a radio command)

Basically, a flare will be created 55meters above a unit called GL1. (A game logic preferabley as they cant be seen but any unit will suffice.)

Any more Q's about this?

aaronj5

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Re:Illumination
« Reply #2 on: 21 Jun 2003, 18:49:02 »
Well You've Answered part of my Question. What I need is something Similar to the "One-Click-Artillery" Script, Where The player holds something like Shift-Ctrl, And Clicks once on the Map, Causing an Ilumination Flare to be fired at that Posistion. How would I do that?

Thanks,
Aaronj5

Offline LCD

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Re:Illumination
« Reply #3 on: 21 Jun 2003, 23:01:32 »
in radio triger put

onmapsingleclick {Flare = "Flare" camcreate [_pos select 0,_pos select 1,55]}

didnt check it but it shud work ;D

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aaronj5

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Re:Illumination
« Reply #4 on: 22 Jun 2003, 00:06:37 »
Ok, That worked great. Thanks.


Offline LCD

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Re:Illumination
« Reply #5 on: 22 Jun 2003, 00:36:38 »
solve da topic ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta