Yeah... either that or use a trigger... though:
@? (Player in _Jeep) : Goto "Action"
Should be just:
@ player in _Jeep
and similarily for the next line using @
The @ will wait for the condition specified to be true before moving on to the
next line. You shouldn't be using a ? in there
If you wanted to use a trigger, it would look something like this:
TriggerRadius: 0,0
Condition: none (repeatedly)
Condition Field: (vehicle player) != player
OnActivation Field: (vehicle player) = veh; veh addaction addAction ["Hello", "hello.sqs"]
OnDeactivation Field: veh removeaction 0