In a multiplayer mission I'm working on east and west are playable, and resistance is played by AI and are "friendly to nobody". The problem is that if some of the clients play as east, the resistance AI players is REALLY friendly to nobody, they even kill each other!!! (this does not happen if the server plays as east). Even weirder is that east can join resistance forces (I've got a join-function on the action menu). The radio messages get real funny:
2: Four cease fire!
4: Oh no, two is down!
3: Five cease fire!
5: Three is history!
;D
Does anyone knows why and how to solve it?