hmm - what about exec'ing a script and passing the
unit (player name) who should hear the sound with?
like: w1 matches the condition to receive the soniccrack,
then: [w1] exec "socra.sqs"
;<socra.sqs>
?!(local w1): exit
blablabla "soniccrack"
exit
I'm not sure, wether the other clients will hear the sound
or not (still not tried this yet).
What i still remember from one of my first missions is:
I've had a trigger with a 20/20 meter radius (covering a house
and a garden and a few meters around). The trigger was
activated by west/present and in the trigger effects menu
i was using the BIS dog sounds to simulate some "anti-postman-weapon" ;D combined with russians being alerted
by the dog.
Now whenever anybody of the west players has entered
the trigger area, the dog's sound appeared only for players
inside the trigger area, not for those outside.
This looks to me, as the trigger becomes local to the clients
inside its area and remains remote for those outside the
trigger.
Therefore i suggested above that you could try it with a trigger
following the bullet.
:note - the situation above i've made with OFP 1.3, so i also
don't really know if this trigger-area local/remote thingy
has already been fixed by BIS, as i've always used ways to
get around this problem sine that time.
~S~ CD