I'm pretty new to editing, and I've looked all over and can't find a straight answer to this question.
I'm trying to add a few more buildings to a little village to make it into a much bigger city, I've been doing this by putting:
house = "object_name" createVehicle getPos this; house setdir getdir this
in the 'init:' field of game logic units. (I got it from the "Resistance object names" tutorial by Girts).
Anyway, it worked perfect when I previewed the mission in the editor, but when I tried it out in co-op there were two of each building I had added, right next to each other.
I mean, it doubled the size of my city, but kind of annoying...
I'm gonna go out on a limb here
and guess it has something to do with the fact both machines are running the mission, either the host machine makes an object for each player, or each machine creates an object. Why is it doing this?
Am I just making some classic noob error? It feels like it. I'd appreciate some help anyway.
k thx.
- Miek