well basically whaqt you can do is avoid using the get in waypoint - just make a move waypoint for each man at the chopper and in the 'onactivation' type:
[unitname] ordergetin true
then do the following.
Just before the waypoint where u want the guys to get in the chopper add a new waypoint (move) for all the guys.
create 1 trigger (type = switch) and syncronize it with the waypoint for joining up (create a join waypoint after the getting in waypoint).
the conditiong for this trigger should be:
not(alive unit1) or not(alive unit2) or not(alive unit3) or not(alive unit4)
now if one guy dies, the switch part of the trigger will make the other guys ignore the getin waypoint and join up - give them waypoints to search for him. (only have to give the extra waypoints for searching to the guy who will lead the group - give him a 'join and lead' waypoint where they join up.
that will sort out your problem me thinks...
now just in case, if you have the chopper synched as load with the get ins then do this:
remove the choppers load waypoint - and then place 2 waypoints there instead. In the first waypoint put this in the 'onactivation ifeld':
choppername flyinheight 0
thats will make him land...
then in the second waypoint put this in the condition field (over write the whole thing):
true and (unit1 in choppername) and (unit2 in choppername) and (unit3 in choppername) and (unit4 in choppername)
that will make him wait for the men to get in.
then on the activation field of that same waypoint type:
choppername flyinheight 40
and he will continue on his journey.
:thumbsup: