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Author Topic: WrpEdit textures problem  (Read 786 times)

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Offline FatWombat

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WrpEdit textures problem
« on: 01 Jun 2003, 20:18:47 »
Hi everyone, I'm working on an island that uses the textures from O.pbo and I've run across a problem in game. It seems that every place I have the texture set t1** blending with b1** I get these weird bands in game, but not in the view textures in ofp mission editor or in WrpEdit itself. The picture attached is very bad quality but it does illustrate my problem. Anyone else had this problem or know of a way to fix it?

EDIT- Oops, forgot to attach the pic.
« Last Edit: 02 Jun 2003, 03:32:38 by FatWombat »
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Offline Planck

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Re:WrpEdit textures problem
« Reply #1 on: 04 Jun 2003, 01:35:54 »
Have you set the default terrain flags for your island?


Planck
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Offline FatWombat

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Re:WrpEdit textures problem
« Reply #2 on: 05 Jun 2003, 15:32:58 »
Hey thanks, that fixed the problem :D
Kinda strange though because I have done it before when I first started working on the island....
"He who aims at nothing is sure to hit it." - Confucius

Leone

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Re:WrpEdit textures problem
« Reply #3 on: 05 Jun 2003, 18:09:38 »
Make it a habit to do it EVERY time you change anything! Flags are altered by most changes you will make to an island, so you must constantly alter the flags (click default). BTW this will also improve what you see in the WRPEdit viewer cam (F9).