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Author Topic: Ballistic Addon Studios Update Thread  (Read 214494 times)

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Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #630 on: 05 Aug 2003, 12:07:47 »
well i've emailed McDonald Douglas' and Boeing's historians to see if they can provide any reference material on the bike racks... if all goes well... you may have some pics  :D

like i said - if there are some out there, then i'll find them  ;)
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Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #631 on: 05 Aug 2003, 18:44:02 »
here's a question... is it possible for either:

1. to add the sniper rifle scope view into the game so we can access the scope view for cutscenes like we do with binocular view...

2. or make the .paa's of the sniper views and other sights available in the zip so we can use them for cutscenes... as its something i think would be a appreciated.  :D
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Architeuthis

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Re:Ballistic Addon Studios Update Thread
« Reply #632 on: 05 Aug 2003, 20:35:35 »
Hey BAS, I have a simple question really, regarding your Delta?Rangers. Will you retexture the Boots on the woodland versions, because the current BIS textures don't really fit in with the rest of the textures. And perhaps another small thing, will you tint the windows on your MH-60 a bit? Well probaby not since it is almost due for release, but please think about it. Looking forward to al of your upcomming addons!



ofpeditor

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Re:Ballistic Addon Studios Update Thread
« Reply #633 on: 05 Aug 2003, 21:15:11 »
Although LBs are equipped with radar warning recievers, I do not believe I have ever noticed any flare/countermeasures present on the helo working with it. From my understanding however, there is the possibility of countermeasures through the progression of the MELB updates to the helos, yet I havent looked into it enough to be able to confirm that.


any questions/comments
ofpeditor
ofpeditor@ballistic-studios.com
« Last Edit: 05 Aug 2003, 22:35:00 by ofpeditor »

futurehornetdriver

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Re:Ballistic Addon Studios Update Thread
« Reply #634 on: 05 Aug 2003, 22:13:10 »
sup BAS, how's JAM coming along?

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #635 on: 05 Aug 2003, 23:00:47 »
In the Beta phase 4 of the USMC units by Suchey and Earl we use a JAM beta. It sounds good, but it had some minor issues (as far as I know all are being solved or are solved already). It's a really fine piece of work.

Today we just recieved the final beta of JAM (DLing now). We only have a day or two to provide feedback on this. So it's really in it's final stages.
« Last Edit: 05 Aug 2003, 23:01:57 by Cpt. FrostBite »

futurehornetdriver

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Re:Ballistic Addon Studios Update Thread
« Reply #636 on: 05 Aug 2003, 23:48:07 »
good to hear frostbite...keep us updated

Homefry31464

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Re:Ballistic Addon Studios Update Thread
« Reply #637 on: 05 Aug 2003, 23:57:58 »
Great, sounds awesome.  So JAM will have the USMC stuff in it as well when released.

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #638 on: 06 Aug 2003, 00:08:02 »
Some issues already reported right now, but overall it's sounds mucho better than the previous version. The sounds are just fantastic.

Major issue;
The AK47 and AK74 sound the same. In the previous beta they both had the sound from a AK74 (too light for the AK47) and now they both have the sound from the AK47 (too heavy for the AK74)! Makes you wonder why they didn't just change the AK47 and left the AK74 the same. My suggestion to you Evis..

Evis; *trow*    Frost; :tomato:

Evis; :gunman:    Frost; :beat:

Frost;  :help:

I'm afriad talking more about it would reveal information not yet cleared for public release. So this is it. Although I think it will be up for public release VERY soon  now.


Quote
it will have the USMC stuff in it
Well let me put it this way; the USMC pack will have the JAM stuff in it. (the M16A4 using the M16 .223 Ball Mag) But don't worry, the sounds are great.
« Last Edit: 06 Aug 2003, 00:11:28 by Cpt. FrostBite »

Homefry31464

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Re:Ballistic Addon Studios Update Thread
« Reply #639 on: 06 Aug 2003, 02:07:00 »
Shwing.  Well, should I stop using the Battlesounds V1.1 then?  Can't wait!!

Tigershark

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Re:Ballistic Addon Studios Update Thread
« Reply #640 on: 06 Aug 2003, 03:38:19 »
My god coming to this forum is like a breathe of fresh air after visiting the official forums.  :beat:

My thanks to the guys here "keeping it real" posting in the threads and the great job the moderators are doing. :thumbsup:

futurehornetdriver

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Re:Ballistic Addon Studios Update Thread
« Reply #641 on: 06 Aug 2003, 04:35:12 »
lol tigershark you made a funny with that shot up smily face  ;D

thirtygs

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Re:Ballistic Addon Studios Update Thread
« Reply #642 on: 06 Aug 2003, 05:43:02 »
My god coming to this forum is like a breathe of fresh air after visiting the official forums.  :beat:


I agree with that the amount of shit you guys put up with on the official forum is unbelievable.

I posted the following on the official forum the other day but given all the flaming over there/Deadmeat not around i suppose it was missed?

Will the revetment modeled by AngusHeaf http://www.mphasemedia.com/extranet/flashpoint/m730_progress11.jpg be accompanying the Chaparral/be included as a static object in the desert pack?

Thanks guys

Tigershark

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Re:Ballistic Addon Studios Update Thread
« Reply #643 on: 06 Aug 2003, 07:55:52 »
@Thirty....I really don't know the answer to that one....we'll have to wait for DM to clarify that. Sorry man :(

DeadMeatXM2

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Re:Ballistic Addon Studios Update Thread
« Reply #644 on: 06 Aug 2003, 12:19:12 »
hehe, sorry for the lack of presence lately peeps... computer problems and all that  ::)

Regarding the revetments... hopefully they will be included in the pack, just depends on how much i have to twist Angus' arm...

In the words of Arnie; I'll be back (with clarification on that matter)  :P  ;)