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Author Topic: SEB Nam Pack 2.0  (Read 185374 times)

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FOLGORE

  • Guest
Re:SEB Nam Pack 2.0
« Reply #600 on: 08 Oct 2002, 00:29:20 »
I am just waiting at the end of the tunnel.
Go for it Ebud!

Vyper

  • Guest
Re:SEB Nam Pack 2.0
« Reply #601 on: 08 Oct 2002, 01:13:25 »
Its not the size that bothers me.....i am a 56k'er so it'll take ages but its worth it.

I have BT Openworld.  Theres a 2 hour cut off limit. YOu are on for 2 hours, you get d'cond and have to reconnect. Because of this i can't download big files because i loose them (note: Only some can pick up where they left off for some reason). This is why

Vyper

BoNeCoLLeCToR

  • Guest
Re:SEB Nam Pack 2.0
« Reply #602 on: 08 Oct 2002, 01:30:39 »
Vyper why not use DAP Download Accelerator Plus you can download everything with it.
example you want to dl a file near 80MB you can download 20MB than close your computer and 3 days later you download the other part 60MB I suggest you to download that program m8.
here is the url http://www.speedbit.com

Chomps

  • Guest
Re:SEB Nam Pack 2.0
« Reply #603 on: 08 Oct 2002, 03:07:15 »
A new feature in v1.85:  "Improved: Editor: Vehicle classes (Armored, Car, ...) are now fully dynamic. Any addon maker can now introduce his own classes."

It would be nice if you made separate classes for the 'Nam units, as I hate having to scroll for a half hour to get a regular soldier because I have addons adding entire armies to my lists.

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:SEB Nam Pack 2.0
« Reply #604 on: 08 Oct 2002, 03:25:02 »
Re: exe's.

A self installer that installs into a non-ofp directory would be my preference. I'll be asking boljer from ofp.info if he could make one (as he did for Nam Pack 1). The size was about half of the zip that I made.

I prefer 1 large zip/exe file to keep everything together and as long as the hosting site supports download resume that shouldn't be a problem with 56kers. Just set the download manager to DL it while you sleep ;)

On the question of whether a OFP:R and 1.46 version will be made really depends on what BIS do with their patches. If BIS are no longer updating 1.46 then the wide divergence between OFP:R and 1.46 after the 1.85 patch may make is difficult and time consuming to provide both (ie rather than just changing things like pistols and cfgmodels and animations, the differences would be much larger).

We will wait until 1.85 comes out before releasing to see what we can implement into the pack. (eg such as the cosmetic editor list changes and addon dependencies).

SelectThis

devil,s guard

  • Guest
Re:SEB Nam Pack 2.0
« Reply #605 on: 08 Oct 2002, 04:50:45 »
any vietnam info on weapons and stats u need i could send if u want.i have so much info on the subject and if i dont have it here i can get it from work.
with mortars it is still a nice weapon to have and both sides had them.what about mini guns on tri pods.has any1 made a claymore,would it be hard to do.can artie be made.dc 10 puff the dragon and the spooky gunships with there mini guns.
after i downloaded you viet pack i deleted all addons from other groups your stuff is as good as the it gets.

keep it ups .i burned 20 cds and gave them 2 people on my base.along with my mission pack.we look foward 2 seeing your next work

Offline SelectThis

  • Former Staff
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  • .
Re:SEB Nam Pack 2.0
« Reply #606 on: 08 Oct 2002, 06:49:25 »


[attachment deleted by admin]
« Last Edit: 08 Oct 2002, 06:50:43 by SelectThis »

Dkraver

  • Guest
Re:SEB Nam Pack 2.0
« Reply #607 on: 08 Oct 2002, 11:45:23 »
A new feature in v1.85:  "Improved: Editor: Vehicle classes (Armored, Car, ...) are now fully dynamic. Any addon maker can now introduce his own classes."

It would be nice if you made separate classes for the 'Nam units, as I hate having to scroll for a half hour to get a regular soldier because I have addons adding entire armies to my lists.

Yeah would be really nice if you made a Vietnam units folder under west and east. Also this would solve the thing about unit name with creator names infront. Since instead of having creator name infront of unit names, you can have it infront of the addon list (Like "SEB Vietnam units") and keep the units name like VC soldier, US Soldier and so on, which looks a lot better when playing than Creatorname_US soldier. And it wont get in conflict with other unit names since it would be in its own addon folder.
Pls Think about doing this :D
« Last Edit: 08 Oct 2002, 15:37:49 by Dkraver »

Vyper

  • Guest
Re:SEB Nam Pack 2.0
« Reply #608 on: 08 Oct 2002, 13:58:58 »
Mortar looks good....will you be harnessing the new animation thing (i don't know much about that one)?

And how many man it? from the screen its one. 2 would be more realistic.

The download accelarator, you have to pay for it. Is there a free version of that kinda thing around anywhere?

Cheers for the link anyway!

Vyper

DeadMeatXM2

  • Guest
Re:SEB Nam Pack 2.0
« Reply #609 on: 08 Oct 2002, 14:05:34 »
I agree with DKRaver, I love all your units, but i hate the "SEBv...." prefix (nothing against you, just spoils the reality), if you could create your own class "SEB Vietnam Units" that would be excellent, as  the units could have propper names, thus keeping the realism.

Keep it up lads, looking better than good so far ;)

cheers
« Last Edit: 08 Oct 2002, 14:07:15 by DeadMeatXM2 »

Offline Davies1

  • Members
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  • Bugger this for a game of soldiers!
Re:SEB Nam Pack 2.0
« Reply #610 on: 08 Oct 2002, 14:51:39 »
off topic: Try looking for gozilla as a d/l manager it has adverts on the freeware but it is generally ok.

on topic:

Cannot wait to see what you guys have come up with for the next Nam pack.
Also about the ia Drang valley, will there be an update (sorry if it has been asked b4) As AI gets lost quite a bit and there are parts it doesnt like crossing. the map itself is fantastic and I appreciate that you have a lot to deal with as it is.

Davies out.
Beer is the fuel for the Heavy Metal Engine.

Die-Alive

  • Guest
Re:SEB Nam Pack 2.0
« Reply #611 on: 08 Oct 2002, 16:53:44 »
On the question of whether a OFP:R and 1.46 version will be made really depends on what BIS do with their patches. If BIS are no longer updating 1.46 then the wide divergence between OFP:R and 1.46 after the 1.85 patch may make is difficult and time consuming to provide both (ie rather than just changing things like pistols and cfgmodels and animations, the differences would be much larger).

We will wait until 1.85 comes out before releasing to see what we can implement into the pack. (eg such as the cosmetic editor list changes and addon dependencies).

SelectThis

It seems that 1.46 is as good as it gets with the CWC of OFP.

Marek Spanel - Operation Flashpoint Project Leader :
We're not planning to release any further patches or new content to original OpFlash so please consider 1.46 to be more likely the last patch to the original game. We've been working more than 6 months to bring OpFlash 1.46 to OpFlash Resistance 1.75 1.75 (and now 1.85) so we believe it's absolutely fair to ask you to buy the expasion to stay on the cutting edge. Soon to be released OpFlash GOTY Edition will already contain all upgrades up to 1.85 in one box, easy to setup, for price of one game. It can be also a good option to consider.

-=Die Alive=-

Nokic

  • Guest
Re:SEB Nam Pack 2.0
« Reply #612 on: 08 Oct 2002, 17:32:56 »


[attachment deleted by admin]

DeadMeatXM2

  • Guest
Re:SEB Nam Pack 2.0
« Reply #613 on: 08 Oct 2002, 18:55:17 »
Looks like there's an extra face in there that you don't need m8, they can be tricky to find, but check in all the views (front, left 3dprev.) and see if you can grab it - if you can - DESTROY it ;) lol

textures look good tho ;)

keep up the good work.

TkKivi

  • Guest
Re:SEB Nam Pack 2.0
« Reply #614 on: 08 Oct 2002, 18:56:38 »
I know that, i saw that same problem with the umm.. Desert stormÂ's (?) M113 ... dunno why that happens..