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Author Topic: Ballistic Addon Studios Update Thread  (Read 214469 times)

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Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #495 on: 27 Jul 2003, 19:46:12 »
Quote
why not just place it in the normal empty section for the normal choppers
that's even better, under empty/bas special choppers/fucked-up version (or something like this)

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #496 on: 27 Jul 2003, 19:48:48 »
lol  ::)
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m21man

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Re:Ballistic Addon Studios Update Thread
« Reply #497 on: 27 Jul 2003, 20:07:15 »
Another nice addon for BAS to do would be a HMMWV with the Avenger missile system ;D. Maybe they could add it to the desert pack...

FAS Link: http://fas.org/man/dod-101/sys/land/avenger.htm
« Last Edit: 27 Jul 2003, 20:08:31 by m21man »

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #498 on: 27 Jul 2003, 20:09:39 »
Another nice addon for BAS to do would be a HMMWV with the Avenger missile system ;D. Maybe they could add it to the desert pack...

FAS Link: http://fas.org/man/dod-101/sys/land/avenger.htm

....

Read up about 20 posts, near the photos.

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #499 on: 27 Jul 2003, 20:23:28 »
but this one could be made, evis; as a static version.
with a few desert camo nets covering the vehicle and streched as a tent around it. Just the way it looks when deployed in field. It could be a nice addon.

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #500 on: 27 Jul 2003, 22:13:20 »
but this one could be made, evis; as a static version.
with a few desert camo nets covering the vehicle and streched as a tent around it. Just the way it looks when deployed in field. It could be a nice addon.

Well, with us having a Patriot whats the point? It can also act as a static AA, not much point having two.

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #501 on: 27 Jul 2003, 23:21:42 »
since partiot and avangers work together in the field. Becides an expeditionary force won't have partiots with them. In the first days they'll have to rely on the avangers to back them up.

this is just to explain why it could be useful. You don't really have to make it, though.
« Last Edit: 27 Jul 2003, 23:22:39 by Cpt. FrostBite »

Vyper

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Re:Ballistic Addon Studios Update Thread
« Reply #502 on: 28 Jul 2003, 01:46:39 »
AA Missiles are becoming increasinly annoying in OFP...all the planes and choppers now have basically full proof defenses on them....automated flares that work 100% of the time on most models....making the missiles nothing mroe than eye candy...

Vyper

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #503 on: 28 Jul 2003, 02:39:48 »
but this one could be made, evis; as a static version.
with a few desert camo nets covering the vehicle and streched as a tent around it. Just the way it looks when deployed in field. It could be a nice addon.

i like the idea  ;)
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TJ

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Re:Ballistic Addon Studios Update Thread
« Reply #504 on: 28 Jul 2003, 11:39:19 »
AA Missiles are becoming increasinly annoying in OFP...all the planes and choppers now have basically full proof defenses on them....automated flares that work 100% of the time on most models....making the missiles nothing mroe than eye candy...

Vyper


Just to point out that all BAS choppers that have Countermeasures CAN be shot down by an AA missile. As in reality it depends on the angle and distance of the attack.

TJ

Offline KTottE

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Re:Ballistic Addon Studios Update Thread
« Reply #505 on: 28 Jul 2003, 11:41:59 »
And number of simultaneous attacks, right?
Like, if someone fires a single RPG/Strela at you, you stand a better chance of getting out unscathed than if they were to fire ten of them buggers at once :)
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #506 on: 28 Jul 2003, 11:43:03 »
lol - kotty you insane muppet  ;)
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TJ

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Re:Ballistic Addon Studios Update Thread
« Reply #507 on: 28 Jul 2003, 11:50:39 »
Heheh, that reminds me of when we were beta testing the MH47E.

Our Chick (KAT) complained that the MH47 always got shot down by AA missiles.

I couldnt understand this, and so probed further. She revealed she had about 30 guys firing AA at it  ;D


As with most of OFP, BAS addons are designed to be used realistically. Especially so with the new blackhawks, realistic player actions and mission scenarios will lead to a much better gameplay experience.

Personally I play MP with a mature (30+) bunch of guys who I have known a while, and some of whom have or are serving in various armed forces.
It makes a big difference.

Of course if you fancy coming along and playing with us, my server is available 24/7

tj-ofp.kicks-ass.org
port 17478

Required addons: An FTP addy is provided when you join, but BAS addons are standard, and sebnam are useful.

TJ

Skaven

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Re:Ballistic Addon Studios Update Thread
« Reply #508 on: 28 Jul 2003, 12:07:27 »
This reminds me of the last time we played MP TJ I'm sorry you weren't there ;D
Tigerhark, Nagual;Eviscerator,Kat and Deadmeat, where riding an MH60 all packed with the best and latest machinery, I was a simple East Soldier with an AK47 and I shot them down twice, killing Tigershark for two times first hehe  ;D omg i laughed like s***  ;D
It was a previlege to kill such a distinguish team, each kill ment two for me, I took the addon and the addon maker hehe  ;D

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #509 on: 28 Jul 2003, 12:24:54 »
hehehe.... its a good server... especially when TS gets killed early and sits there babling over the radio while you complete the mission  ;)
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