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Author Topic: Ballistic Addon Studios Update Thread  (Read 214480 times)

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Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #465 on: 25 Jul 2003, 00:17:29 »
LOL, that's my third (fourth?) account at OFPEC, as i'm notoriously forgeting my passwords, anyway, here we go again...

Speaking of TOW, Marfy made a beautiful one on tripod, Is this particular tube among his addons that BAS agreed to finish?

Here are the pics:
http://www.volny.cz/marfy_maac/images/m220a2tow_5b.jpg
http://www.volny.cz/marfy_maac/images/bgm_3b.jpg

 

Yes

desert_storm_dude

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Re:Ballistic Addon Studios Update Thread
« Reply #466 on: 25 Jul 2003, 01:15:31 »
when does JAM come out

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #467 on: 25 Jul 2003, 02:05:39 »
what part of no release dates will be given to people find difficult?

hehehe, messin with u fella - BAS have taken it to not give out release dates... why? so that u don't know, or get annoyed if they miss deadlines etc.... also takes a lot of strain off their backs - which is great... incidently, we at PUKF adopt the same approach (and we are damn lazy)  :D
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Tigershark

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Re:Ballistic Addon Studios Update Thread
« Reply #468 on: 25 Jul 2003, 03:26:51 »
If i remember correctly desert-storm-dude I think the little bird upgrade will be released when JAM is complete as the upgraded version will include the new SOAR pilots of which will come equiped with JAM compliant m4's.  

SilentEcho is my man...this is spot on. Nice work mate ;-)

Offline Tim Pink

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Re:Ballistic Addon Studios Update Thread
« Reply #469 on: 25 Jul 2003, 07:15:48 »
Hi everyone

has anyone actually made any normal marines that could be used with the rangers?.

like the marines in iraqi freedom.

i just really wanna put some normal grunts in with the rangers.

i need some kind of interservice rivalry.
lol ;D

thanx

Tim
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registered_fugitiv

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Re:Ballistic Addon Studios Update Thread
« Reply #470 on: 25 Jul 2003, 07:24:45 »
hey all this stuff that BAS is doing is looking and sounding great,I cant wait for it

suchey and earl made a great USMC unit like those seen in iraq download here
http://www.mtco.com/games/downloads/USMCbeta3.zip


DeLiltMon

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Re:Ballistic Addon Studios Update Thread
« Reply #471 on: 25 Jul 2003, 10:47:33 »
incidently, we at PUKF adopt the same approach (and we are d**n lazy)  :D

Yup and since I havent won the lottery yet I have to go to work too  :(

ninemili

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Re:Ballistic Addon Studios Update Thread
« Reply #472 on: 25 Jul 2003, 12:18:45 »
i wonder if you guys menaged to get the real samples of gunfire sounds for JAM or it would be just "it sounds cool".

pang

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Re:Ballistic Addon Studios Update Thread
« Reply #473 on: 25 Jul 2003, 13:30:49 »
hi folks

question regarding the OPFOR pack or weapon addons in general:

are you going to include new/ altered BIS weapons like the ak74hd in the bas_weap pack, namely rpgs?
i came up with this idea because itÂ's so cool to watch the nampack rpg2 and 7s (?) shoot at helos.

iÂ'd fit perfect with the mh60l for all those BHD fanatics out there, for example. ;)

hope you like this suggestion :)
this way you wouldnÂ't need the whole nampack_wp.pbo or however its called and could still have this gameplay effect included with your bas- stuff missions
« Last Edit: 25 Jul 2003, 13:36:21 by pang »

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #474 on: 25 Jul 2003, 15:30:34 »
hi folks

question regarding the OPFOR pack or weapon addons in general:

are you going to include new/ altered BIS weapons like the ak74hd in the bas_weap pack, namely rpgs?
i came up with this idea because itÂ's so cool to watch the nampack rpg2 and 7s (?) shoot at helos.

iÂ'd fit perfect with the mh60l for all those BHD fanatics out there, for example. ;)

hope you like this suggestion :)
this way you wouldnÂ't need the whole nampack_wp.pbo or however its called and could still have this gameplay effect included with your bas- stuff missions

The OPFOR will be using JAM weapons (most of the default BIS weapons are coded into JAM with the ability to use JAM mags), there are also both HD and normal mags for each weapon, so yes the OPFOR will have HD weapons, as for whether they will have helo targettable RPG's, im not sure, I'll have a word with ST about how he did it and think about adding it in.

And as for sounds, they arent recordings of the real guns, we have over 70 different magazines in JAM, and each one on average fits in about 5-6 weapons, sounds have been selected on sounding somewhere near the real thing, adding a distinction between weapon types and general quality, they are by far some of the best sounds in OFP addons.

Cpt. FrostBite

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Re:Ballistic Addon Studios Update Thread
« Reply #475 on: 25 Jul 2003, 16:08:56 »
'sounds' good  ;D

ninemili

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Re:Ballistic Addon Studios Update Thread
« Reply #476 on: 25 Jul 2003, 16:18:30 »
Can't wait to here'em.
Hope it will become a kind of a standard for all.
But still you cant make everyone happy at the same time, so i expect to hear some ppl moaning about the sounds.

To Cpt. Frostbite:
Do you guys use jam sounds in USMC beta testings?

 
« Last Edit: 25 Jul 2003, 16:20:15 by 9 mm »

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #477 on: 25 Jul 2003, 16:26:26 »
Can't wait to here'em.
Hope it will become a kind of a standard for all.
But still you cant make everyone happy at the same time, so i expect to hear some ppl moaning about the sounds.

To Cpt. Frostbite:
Do you guys use jam sounds in USMC beta testings?

 

Well, we cant please everyone so let them moan away :)

And no, the USMC soldiers dont have JAM integrated into their betas yet, i think the next beta will have though, as JAM has progressed quite a bit in the last few days, we have pretty much all the sounds done, all the magazine pictures but one done, and all the magazines are coded, and we have BIS units/weapons are coded into groups of soldiers using the JAM magazines, its pretty much just tweaking now and adding in the last few things.
« Last Edit: 25 Jul 2003, 16:28:51 by Eviscerator »

BoNeCoLLeCToR

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Re:Ballistic Addon Studios Update Thread
« Reply #478 on: 25 Jul 2003, 16:32:26 »
would the JAM.pbo a big file or will it  49kb file for example ???

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #479 on: 25 Jul 2003, 16:34:40 »
would the JAM.pbo a big file or will it  49kb file for example ???

Its about 3mb zipped, contains a lot of high quality sounds and quite a few magazine pictures. Along with the firing sounds the impact/ricochet sounds have also been changed, and the cpp is about 180kb so even if it was just a cpp with BIS sounds it wouldnt be 49kb.