An initial comment: I'd recommend that you use this thread more for reference and less for posting questions. In most cases, posting a new thread with your question will get it answered more promptly. It also has the advantage that you'll be able to specify its topic more clearly than just "Respawning". I'm not saying you should stop using this thread at all
Now for some answers (yes, I know many of them may be late):
DoomedSoldier wrote in Reply #24:
1) [...]the men respawn but i want to get it where all the men respawn with the guns they started with[...]
2) [...]also how do i get the ww2 tanks to respawn then they are distoryed[...]
1) Use toadlife's
Universal Respawn Script. It's exactly what you're looking for. See the example mission for how it's used.
2) Use doolittle's
AI Vehicle Respawn script. Again, it should be what you're looking for. The page referenced explains how it's used.
RONIN =ASP= wrote in Reply #26:
if there is a way to use a group of enemy AI over and over in an MP Co-op mission
There are several ways of doing this. The easiest way would be to let the enemies respawn as well (by making them playable) but of course then you risk players selecting a unit from that side which may not be what you're looking for.
I've personally had problems "reviving" dead enemy soldiers - they don't come properly back to life. If anyone has solved this, I'd like to see the solution posted for everyone's benefit.
In the thread
Domove not working in MP ?!? you'll find a way of creating new units on the fly. This should work just as well, only I don't know how to assign waypoints to the created units. Again I'd like to see such a solution posted if anyone has one. You can however "force" the group to move to a specific location, and this may be enough for your purposes. I.e. create the soldiers, set their combat mode, and send them to the village.
Commando wrote in Reply #27:
if it is possible to make people respawn on a concrete block or in the scond floor of a building
Set the height of the unit when it respawns in its "init". E.g.
this setPos [this getPos select 0, this getPos select 1, (this getPos select 2) + 2.3] where you'd substitute 2.3 with whatever height the concrete block or second floor is. I make no guarantees on this one, I've had problems making units respawn inside buildings that I've "inserted into" the map.
Priest950 wrote in Reply #29:
How about combining two of the respawns? For example, doing the squad respawn, and once the entire squad is gone, you respawn at the home base.
This is where you meet the OFP wall. It can't be done. Sorry. You can only set one type of respawn for the entire mission and that has to apply to both sides as well. So when your squad has been wiped out, you're forced to end up with a flock of seagulls. Hopefully BI will do something about this in OFP 2.
GodHatesUsAll wrote in Reply #30:
1) I need a simple way to make a Plane Spawn, with a pilot, thats flying.
2) Also is there an EASY way to make a sqaud SPAWN, not respawm.
1) See answer 2 to DoomedSoldier's question above.
2) See the answer to RONIN =ASP='s question, also above.
Since it's May 1st let me just holler: "Worker of the world unite!"
Pope Zog