oh lol, i thought afaik was some kind of ofp term. ..
well my config is huge because its a large weapon pack but heres the m79 part.
class sebm79he: grenadelauncher
{
cursor="t_select.paa";
scopeMagazine=2;
weaponType=0;
magazineType="256";
ammo="sebgren";
picture="\vweap\m79\m_grenadew.paa";
displayName="40MM HE Grenade";
displayNameMagazine="40MM HE";
shortNameMagazine="40HE";
count=1;
reloadTime=0;
sound[]={"Weapons\grenade_launch",0.000316,1};
initSpeed=85;
canLock=0;
autoReload=0;
ffMagnitude=0.100000;
ffFrequency=1;
ffCount=1;
recoil="Empty";
dispersion=0.015;
aiDispersionCoefY=2.000000;
maxLeadSpeed=15;
optics=0;
muzzlePos="usti granatometu";
muzzleEnd="konec granatometu";
canDrop = true;
};
class M16GrenadeLauncher : Riffle {};
class sebm79:M16GrenadeLauncher
{
scopeWeapon=2;
scopemagazine=o
weaponType=1;
valueWeapon=2;
valueMagazine=2;
displayName="M79 GrenadeLauncher";
picture="\vweap\m79\w_m79.paa";
modelspecial = "\vweap\m79\m79";
model="\vweap\M79\M79empty";
uiPicture="\vweap\m79\igrenadier";
muzzles[]={"sebM79Muzzle"};
class sebM79Muzzle: GrenadeLauncher
{
displayName="M-79 Grenade Launcher";
modelOptics="\vweap\m79\seboptika_m79";
optics = 1;
opticsZoomMin=0.35;
opticsZoomMax=0.35;
magazines[]={"sebm79he","sebm79buck","sebm79HEammobag","Flare", "FlareGreen", "FlareRed", "FlareYellow"};
reloadMagazineSound[]={"\vweap\m79\sebGrenadereloade.wav",0.05,1};
};
canDrop=1;
};
I also have both the m79 and m79empty listed in the config models section. but in game the gun always looks like its empty?
and yes i know this is the seb config and i do intend to ask permission before i think of any release