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Author Topic: Ballistic Addon Studios Update Thread  (Read 214427 times)

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BoNeCoLLeCToR

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #225 on: 02 May 2003, 18:32:19 »
Lol, I don't care if you have to kill me afterwards, just tell me! It's worth it! :) (Don't worry, I won't ask anymore questions)
Stop asking like little baby's ALL THE BAS ADDONS ARE WORTH TO WAIT AND DOWNLOAD ;)

Schoeler

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #226 on: 04 May 2003, 19:23:56 »
Take all the time you need guys, I'd rather have a finished addon that sets a new standard, rather than have to dl updated versions a week later. 8)

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #227 on: 19 May 2003, 12:47:58 »
SEAL Team 8:




Yippyfn

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #228 on: 19 May 2003, 13:10:09 »
WOW!  :o

That's BEUTIFUL!

Please don't jump all over me, just one thing:

I know it's realistic, but maybe you could think about leaving the strobe light off the top of his head. That's the only thing I didn't like when I looked at it. It looks a little odd. Even though it's realistic.

Thanks for doing all this for us BAS.  


                                     P.S.,        
               I'm sorry I was asking "baby" questions.  :-[

DeadMeatXM2

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #229 on: 19 May 2003, 13:26:50 »
These are SEAL Team 8, who train specifically for VBSS (Vessel Board Search and Seisure) they have the strobe lights on their helmets in order to identify each other much quicker.

We will be creating the other SEAL Seams, who will have various different bits of kit on them.

PV

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #230 on: 19 May 2003, 14:53:50 »
Will you be implementing COC's swimming capability in at least one team?

tankieboy

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #231 on: 19 May 2003, 14:58:46 »
One word: Beautiful.

Coporal_Punishment

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #232 on: 19 May 2003, 15:06:40 »
evan the skins on Seal team 8 looks really cool you can see where the creasts are ;)

CrunchyFrog

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #233 on: 19 May 2003, 15:42:50 »
Will there be a MP5 (Navy, or whatever version they use) for the SEALS too?

Maybe a M60A4? And M1911A1?
« Last Edit: 19 May 2003, 15:45:24 by CrunchyFrog »

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #234 on: 19 May 2003, 16:04:53 »
Maybe a M60A4?

M60E4, and no, probably not.

Yippyfn

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #235 on: 19 May 2003, 16:49:14 »
I don't think SEALs use the M1911A1, do they? They use the Sig P226 and of course you guys at BAS are probably already working on it. And PV, I wouldn't be surprised.

                           P.S.
     With all these SEALs around, they're gonna need a ship to take down. Just an idea. But I think BAS is already busy enough.

BoNeCoLLeCToR

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #236 on: 19 May 2003, 17:49:04 »
How much Seal teams will BAS make or is planning to make  ;)
+ the progress bar at Navy Seals is now 75% when you finnish seal team 8 and begin on another seal team will the progress bar than begin from 0% ???
and 1 more question about the progress bar does the missions count also for the progress bar ???
« Last Edit: 19 May 2003, 18:39:29 by BoNeCoLLeCToR »

futurehornetdriver

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #237 on: 19 May 2003, 18:17:04 »
the SEALs look good BAS my only question is why make them in their ship boarding gear if you can't really do any kind of ship boarding on the game...ST 8 does more than ship boarding..they have a regional responsibility like all the other teams. ST 8 has Africa,the Caribbean and the Med and ALL SEAL teams do and "specialize" in ship boarding.if anyunit would be the "big" ship board unit in the NAVSPECWAR community it would be DEVGRU. I'm guessing your having each team yall produce have a different game specialization so you could use one team for desert maps, another for woodland or what not....
« Last Edit: 19 May 2003, 18:26:55 by futurehornetdriver »

Yippyfn

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #238 on: 20 May 2003, 00:18:47 »
Hey BAS, the Deltas and Rangers have the MH-47E and the Littlebirds, what will the SEALs have? Why don't you change your H-46 Seaknight to Navy instead of Marines, my dad flew Navy Seaknights and might be able to answer any questions ya'll have about it. (ya'll probably won't need him if ya'll do switch)

Tigershark

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #239 on: 20 May 2003, 02:53:10 »
the SEALs look good BAS my only question is why make them in their ship boarding gear if you can't really do any kind of ship boarding on the game...

This is assuming that this functionality will not be possible in the future? Mmmm? As OFP1 addons will be compatible with OFP2 which may have this capability I think it's a little premature to criticise them for this. Besides...could they not also be used for port, harbour raids. Dockside warehouses, CQB missions near coastal towns.....imagination gentlemen!


Quote
I'm guessing your having each team yall produce have a different game specialization so you could use one team for desert maps, another for woodland or what not....

correct....no point making each SEAL Team in woodland and desert camo...this way we can balance them out for each mission profile. For example, SEAL teams with Africa as operational area will probably use desert camo. North Atlantic, woodland or snow camo....etc.

It's another realism vs. gameplay decision.