Home   Help Search Login Register  

Author Topic: SEB Nam Pack 2.0  (Read 185454 times)

0 Members and 2 Guests are viewing this topic.

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #180 on: 27 Aug 2002, 02:57:59 »
i think its because it acts like a gun more than a grenade launcher, like on coogars it had grenade launcher arcs when firing and was slow at hitting the ground

T.S.C.Plage

  • Guest
Re:SEB Nam Pack 2.0
« Reply #181 on: 27 Aug 2002, 03:02:29 »
Why don't take MTY's since the new ones are out?

The sound of MTY's Hueys is absolutely fantastic and
the radio sounds in the background are very nice, too.
Also the flight feeling of Martins Hueys is inimitable! ;D

And I think it has to do something with the possibilty
that they aren't creating a gunship like we want to have
so this is the best solution and it's looking great!.

Greetz
Plage

Offline Cplme

  • Former Staff
  • ****
Re:SEB Nam Pack 2.0
« Reply #182 on: 27 Aug 2002, 03:03:20 »
Ladies Ladies lets not argue we are a community anyways enough of the @rse licking, now we have so many existing Hueys to choose from now selectthis has one as we all no and also Bw mod they are both good ones all it takes a texturer to change the textures now i arnt a very good texturer but i do know that you can import textures to milkshape (which i may add is sh!+ I speak from experience)
so you must be able with other modeeling and texture programs.. ;D  ;D :afro:

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #183 on: 27 Aug 2002, 03:05:47 »
er how do you mean tsc? either im reading wrong or you didnt make much sense :)

Offline Cplme

  • Former Staff
  • ****
Re:SEB Nam Pack 2.0
« Reply #184 on: 27 Aug 2002, 03:07:48 »
do you mean me? evis

Offline Cplme

  • Former Staff
  • ****
Re:SEB Nam Pack 2.0
« Reply #185 on: 27 Aug 2002, 03:09:08 »
oh i know who you mean no that plague guy i just dint read it rite

Eviscerator

  • Guest
Re:SEB Nam Pack 2.0
« Reply #186 on: 27 Aug 2002, 03:10:02 »
:)

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:SEB Nam Pack 2.0
« Reply #187 on: 27 Aug 2002, 03:46:23 »
...at last something constructive ;)

cpp tweaked with lowered initSpeed (250), tracers also removed.

For those wishing for the quad or miniguns...remember that while it may look cool, you won't be able to hit anything with them, so what's the point of the eyecandy?

If people wish to retexture the BW huey, I'd suggest asking them first. The demo was a beta so they might not want their models being used before they are finalised. (note: we won't be retexturing the BW Huey ;))

SelectThis
« Last Edit: 27 Aug 2002, 03:48:26 by SelectThis »

T.S.C.Plage

  • Guest
Re:SEB Nam Pack 2.0
« Reply #188 on: 27 Aug 2002, 04:44:48 »
Arghhh...you mean that "possibility" sentence...or what?

I meant that the two minigun/four M60 version can't be done because of the reasons we heard about some posts before (ST mentioned it again in his last post again).
So the version with the M5 is the best alternative or do you want a version only armed with FFARs?

Sorry for that misunderstanding...my English isn't perfect and it's late!

And cplme don't call me plague guy, ok!?! >:(

Peasin
Plage


Aeon

  • Guest
Re:SEB Nam Pack 2.0
« Reply #189 on: 27 Aug 2002, 07:52:35 »
Quote
cpp tweaked with lowered initSpeed (250), tracers also removed.

hehe it's all that I wanted to know  ;D

Did you try to decrease rate of fire? Did you try to lowered more again InitSpeed ? (I suppose this create more roundly arc and limit range use)

I suggest to add to your Huey sound from Coogar AH-1 -if he's agree-  first reason: these sounds are really nice, second reason: grenade sounds works also with M79 grenadelauncher ammo and they could be use for mortar (IF a module with mortar model is release after SEB NamPack2...maybe?) you just would have to change path SoundHit parameter in .cpp
« Last Edit: 27 Aug 2002, 08:03:31 by Aeon »

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:SEB Nam Pack 2.0
« Reply #190 on: 27 Aug 2002, 12:02:13 »
...at last something constructive ;)

cpp tweaked with lowered initSpeed (250), tracers also removed.

SelectThis

i dont understand a word of it.... but it sounds good... i think... well, Aeon liked it... so... YAY
Proud Member of the Volunteer Commando Battalion

T.S.C.Plage

  • Guest
Re:SEB Nam Pack 2.0
« Reply #191 on: 27 Aug 2002, 15:51:57 »
Ermmm...as we know my English isn't very good I first thought he meant the max. speed of the chopper but the "no tracers" make me think he means the M5 (250 = muzzle velocity and no tracer to aim with). Am I right?

Btw, here're some orignal cav hats:



Greetz
Plage
« Last Edit: 27 Aug 2002, 15:59:23 by T.S.C.Plage »

Vyper

  • Guest
Re:SEB Nam Pack 2.0
« Reply #192 on: 27 Aug 2002, 21:31:29 »
Technically they didn't stop using horses for helocopters

There was an 80 odd year gap in which the 7th, 5th and 9th cavalry divisions didn't exist....

The 11th Air Assult test division was activated in 1965 (early) as these units....then shipped oot to vietnam

Vyper

Dirtman

  • Guest
Re:SEB Nam Pack 2.0
« Reply #193 on: 27 Aug 2002, 23:23:46 »
Hey Select...I didn't mean a dammaged model in this release.  I was thinking of a new release or addon release at a later date.  You guys have got to much on you plate now to finish.  Thanks for all you hard work guys. :)

Nokic

  • Guest
Re:SEB Nam Pack 2.0
« Reply #194 on: 27 Aug 2002, 23:50:59 »
In the next Version, plz make the Gunships in Sharkstyle ;D