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Author Topic: What's up with Ballistic Addon Studios  (Read 56802 times)

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PunkerSXDX

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Re:What's up with Ballistic Addon Studios
« Reply #180 on: 16 Nov 2002, 02:20:18 »
I haven't been in a Black Hawk in a long time, but the last time I got to sit in one that's about what the Seats looked like.

Monkey Lib Front

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Re:What's up with Ballistic Addon Studios
« Reply #181 on: 16 Nov 2002, 03:39:13 »
i dont think the M/AH-60L's have seats...

talking about if u ever the blackhawks with seats. and also the pilot seat.

Eviscerator

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Re:What's up with Ballistic Addon Studios
« Reply #182 on: 16 Nov 2002, 03:45:19 »
we'll probably add some proper framework, just basic detail adding, the pilot seat? ive never noticed anything majorly wrong with that

DeadMeatXM2

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Re:What's up with Ballistic Addon Studios
« Reply #183 on: 16 Nov 2002, 13:14:03 »
The A/MH-60's DON'T have "passenger" seats at all (the pilot, co-pilot, and 2 gunners have seats) but any "passengers in the helo have to make themselves comfy on the floor of the helo.

Why no seats? - So that the cargo can get in/out quickly without getting hung up/caught on the seats as they do...

The pilots seat will be geting an overhaul, along with the cockpit, before any kind of release, so you're gonna have to be patient...

cheers

Tigershark

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Re:What's up with Ballistic Addon Studios
« Reply #184 on: 18 Nov 2002, 09:09:44 »
OK guys....regarding seats.

This is tough.....and I'm gonna make a design decision here.

One thing about making addons is learning to be creative to match real life expectations with the limitation of the OFP engine.

For example, with the LB's we gave you a MP5 armed variant to simulate firing from the copilot seat as seen in BH Down.

With the MH-60 we have a problem. We cannot fit more than 2 troops on either doorway without them merging with each other...which looks like crap.

So this means only 2 plus 2 plus 1 co-gunner seat. This means only 5 seats plus the co pilot seat. So 6 seats plus 2 crew.

I know this aint gonna make you happy....BUT...before everyone bitches, one of BAS' "consultants" gave me another idea.

If we simply added guys to the floor of the helo we have a choice of 2 proxies
1) sitting in a seat animation (which would make them look they were taking a dump
or
2) sitting cross legged on the floor (which makes them look like they are comteplating the zen way to enlightenment when they should be sliding around like a mofo)

So the challenge is to provide a seating animation without adding seats to the helo.

Enter...ammo crates.

How about we line up some ammo crates going along the center of the BH from front to back and have the soldiers sit on this....they is semi realistic...the helo could be carrying extra ammo in non urban ops...and it solves our seating problem.

Opinions?

Wires

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Re:What's up with Ballistic Addon Studios
« Reply #185 on: 18 Nov 2002, 09:42:29 »
I like the idea, a good balance b/w realism and engine limitations. Once again a bit of BAS brilliance  ;D

registered_fugitiv

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Re:What's up with Ballistic Addon Studios
« Reply #186 on: 18 Nov 2002, 11:00:47 »
yea well at least it would look a hole lot better and yea it would have the partial relism
go with the ammocrates

DeadMeatXM2

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Re:What's up with Ballistic Addon Studios
« Reply #187 on: 18 Nov 2002, 11:31:04 »
Yo Tiger - I've allready made a work around of this, and got 3 more people into the helo (if they were sat on ammo boxes, with their feet on the floor their heads would be hidden in the roof...

The cargo count is 2+2+1 (spare gunner seat) + 3 on the floor in various poses, I may be able to squeeze one more in too ;)

So in my count thats 8 or 9... which is what we'd get if they were on ammo boxes...

I will post a pic of this when i get home...
« Last Edit: 18 Nov 2002, 11:33:27 by DeadMeatXM2 »

mattmayhem

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Re:What's up with Ballistic Addon Studios
« Reply #188 on: 18 Nov 2002, 15:13:53 »
So thats 2 in each door and 3 inbetween the guys in the doors? Or did you have to take them out of the door?

NeRo

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Re:What's up with Ballistic Addon Studios
« Reply #189 on: 18 Nov 2002, 17:52:47 »
2) sitting cross legged on the floor (which makes them look like they are comteplating the zen way to enlightenment when they should be sliding around like a mofo)

I like this idea best!  :)

DeadMeatXM2

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Re:What's up with Ballistic Addon Studios
« Reply #190 on: 18 Nov 2002, 19:54:16 »
well as i promised, hers a pic for ya...

[img removed]mh60_cargo.jpg[/img]
« Last Edit: 18 Nov 2002, 19:56:54 by DeadMeatXM2 »

Offline KevBaz

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Re:What's up with Ballistic Addon Studios
« Reply #191 on: 18 Nov 2002, 20:28:08 »
Now i look at this and think thank god it aint brit squaddies, why u ask well basically if it was then number 3 has no chance coz as soon as number 4 farts everyone else can bail out  :P
« Last Edit: 18 Nov 2002, 20:29:04 by KevBaz »

Marsuitor

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Re:What's up with Ballistic Addon Studios
« Reply #192 on: 18 Nov 2002, 21:54:29 »
How about if you guys do something of the same that's done with the jeep animation addon, making an entirely new sitting pose with one hand "hanging" on to something and the other one holding the weapon muzzle-down, and legs stretched out?
AFAIK everything regarding the new pose was stored within the .pbo which should make it quite possible to do "easily" (seen through my very limited experience)

It was a person named Teacup who did the jeep addon i believe, so if you talked to him he could perhaps give you some inputs on the how-bit... and maybe even do it for you (if he's a nice guy with some spare time that is... ;D)
« Last Edit: 18 Nov 2002, 21:56:08 by Marsuitor »

DeadMeatXM2

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Re:What's up with Ballistic Addon Studios
« Reply #193 on: 18 Nov 2002, 22:57:23 »
Well Marsuitor, we would if we had 3 things:

1. Maya, which costs £1000's.

2. The expertise to do this (it is quite hard to make anims...)

3. The time to do this...

Hopefully with the next version, which will use Evis' new h-60 model, we MAY, and I emphasise the MAY part of that, release some new anims, however, the likelyhood of that is very slim...

@KevBaz, ROFL m8, very funny, and very true... ;D
« Last Edit: 18 Nov 2002, 22:59:08 by DeadMeatXM2 »

Marsuitor

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Re:What's up with Ballistic Addon Studios
« Reply #194 on: 18 Nov 2002, 23:27:43 »
Well, well, a quite stiff pricetag...
I get your point(s)... I think i was referring to the totally new model version of the chopper... Yeah, i was 8) ;)