Home   Help Search Login Register  

Author Topic: One man and his dog  (Read 5853 times)

0 Members and 1 Guest are viewing this topic.

Kaliyuga

  • Guest
Re:One man and his dog
« Reply #15 on: 13 Oct 2003, 18:19:43 »
 :o  :o :o

  I'll second what Klink said if you need any specific help give me a holler :thumbsup:

   Great Job

Torak

  • Guest
Re:One man and his dog
« Reply #16 on: 13 Oct 2003, 18:52:14 »
Now it just needs some form of attack; are "built-in" weapons supported, or is it another of the glaring omissions (like trailers... I WANT A Bv206!) in the OFP  engine?

ZIKAN

  • Guest
Re:One man and his dog
« Reply #17 on: 13 Oct 2003, 19:24:09 »
 I just tried this out, and its a remarkable achievement!  :o
The animations are superb even at this stage, I hope you can  refine it further with the help of the rest of the gurus in the OFP community, well done m8!

teaCup

  • Guest
Re:One man and his dog
« Reply #18 on: 14 Oct 2003, 14:01:44 »
The Colonel just made me blush..  :)

Glad some of you liked it, and thanks for the help offers. I might take you up on that. *sure hope the last sentence is English for threatening with accepting someone's offer*
As for making it an attack dog, i guess it's possible, but i don't think i'll try it right away. First i would like to squeeze the most out of the current animation system, to make it look as good as possible. I'm aware that certain things do and will look weird, but some things i just can't change. The animation sytem is better suited for humanoids and less so for four-legged animals.
Thanks for the encouragements, and hope my bosses will fire me. That would surely speed up the process. I'm bored of this working for a living routine anyway..
« Last Edit: 15 Oct 2003, 14:25:38 by teaCup »

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:One man and his dog
« Reply #19 on: 14 Oct 2003, 22:56:10 »
I must congratulate you on a good job Teacup.

Not only do these dogs look good, but you have managed to train them to a high degree.

They fly helicopters and man gunner positions as well.

The enemy didnt know what hit them.


Planck
I know a little about a lot, and a lot about a little.

Offline Colonel_Klink

  • Members
  • *
  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:One man and his dog
« Reply #20 on: 15 Oct 2003, 03:07:44 »
A bit of script tweaking will have these lesser beasts trained to a more servile role, like fetching the newspaper and biting the heels of milkmen. :)

Next bits:
Have it acting like a real dog...cr*pping everywhere, eating and drinking...next will be breeding..
..puppies, ofp kennels, ofp dog shows.. where will this end...
« Last Edit: 15 Oct 2003, 10:58:21 by Colonel_Klink »
Rebel without a pause...D.I.L.L.I.G.A.F.

Torak

  • Guest
Re:One man and his dog
« Reply #21 on: 15 Oct 2003, 12:03:17 »
A new weapon for OFP: "Explosive Diarrhoea"...

Mind you, that's realistic; in the Swedish military there is what's termed a "slirmina", or "slipping mine". It's what results when someone can't be bothered to get to the latrine in the field...

Kaliyuga

  • Guest
Re:One man and his dog
« Reply #22 on: 15 Oct 2003, 18:09:40 »

cliff

  • Guest
Re:One man and his dog
« Reply #23 on: 15 Oct 2003, 18:17:56 »
I always wondered what happened to this addon, after all, it showed promise even as a static guard dog.

This is great, an animated leash for guard patrols to handle the dog with is my no1. on the wishlist.

Keep it up.

Offline Gogs

  • Contributing Member
  • **
  • WWIIEC - Gracefully retired boss
Re:One man and his dog
« Reply #24 on: 15 Oct 2003, 21:38:57 »
(aP distance dog)<50
On Activation:
dog playmove "bark3x"; playsound "dog"; dog move getpos aP; east reveal aP; moveloop=true

(Repeatdly, delay 1 sec)
Condition:
moveloop
On Activation:
dog move getpos aP; moveloop=false; moveloop=true

Condition:
(aP distance dog)<.5
On Activation:
dog dowatch aP; dog playmove "bark3x"; playsound "growl"; aP setdammage 1

Now its a vicious attack dog with a keen sense of smell!

KyleSarnik

  • Guest
Re:One man and his dog
« Reply #25 on: 16 Oct 2003, 00:32:14 »
Code: [Select]
_dog = _this select 0
_tank = _this select 0

_dog setunitpos "UP"

#suicide
_dog domove (getpos _tank)

~1

?(_tank distance _dog)<.5; goto "boom"
goto "suicide"

#boom

bomb="laserguidedbomb" camcreate (getpos _dog)
bomb setdammage 1

exit

thats fun, you get to kill dogs AND tanks  ;D

Quote
The dogs were then trained to run underneath enemy tanks and in doing so they would tip back a vertical wooden lever on their backs, which would detonate the explosives, much to the surprise of the German tank crews and the dogs.

 ;D LOL hilarous! :gunman:

m21man

  • Guest
Re:One man and his dog
« Reply #26 on: 16 Oct 2003, 02:19:44 »
Quote
Two words:

Dog Mines ;D

A. Kaliyuga, you're sick!

B. Where'd you get that pic? I'd always wondered if the Soviets took pictures of their bomber dogs.

Aeon

  • Guest
Re:One man and his dog
« Reply #27 on: 16 Oct 2003, 05:50:38 »
easy way :
this addmagazine "strokefist"; this addweapon "strokefist"

Now get close to an enemy and "bite" him, you will kill him :)

Torak

  • Guest
Re:One man and his dog
« Reply #28 on: 16 Oct 2003, 11:12:22 »
Code: [Select]
_dog = _this select 0
_tank = _this select 0

_dog setunitpos "UP"

#suicide
_dog domove (getpos _tank)

~1

?(_tank distance _dog)<.5; goto "boom"
goto "suicide"

#boom

bomb="laserguidedbomb" camcreate (getpos _dog)
bomb setdammage 1

exit

thats fun, you get to kill dogs AND tanks  ;D ;D LOL hilarous! :gunman:

Reckon someone can combine that with the dog and whatever else needs to be done? I want to try it, but don't know how to implement it...

Offline KevBaz

  • Members
  • *
Re:One man and his dog
« Reply #29 on: 16 Oct 2003, 22:34:49 »
please note that the maker of this dog and its textuers has moved sites, the link in the readme is now out of date and this is his new home

http://www.psionic3d.co.uk

cheers