Hmm...Intriguing.
I stand corrected Junkie-XL. I thought about doing something similar but came across the problem of the player taking enough damage to kill him instantly (e.g. tank shell in the face). In fact, I actually made a script to do this, but the onPlayerKilled still kicked in every time the player took a headshot / other instant death hit.
Of course I used a looping script condition for this instead of a trigger (I seem to have a deep psychological aversion to triggers at the minuite). The trigger is almost certainly faster than a looping script, so that's probably why.
This opens possibilities for all manner of GTA3 style goodness... ;D
In return for this info, perhaps we can help with your transition probs:
My advice (for what it's worth) would be to use a simple Fade to Black with text overlay - this way you can continue with the setpos and setdamage 0 stuff without worrying about the onPlayerKilled script kicking in. This would almost certainly be a problem if you used setAccTime.
But again I'm speaking entirely theoretically here. What Flashpoint does or does not decide to do is often completely different from the theory (as anyone who has spent time editing in OFP will know). I don't think I'm telling you anything you don't know here, but sometimes it helps to have a second opinion.
-Supr. Cmdr. PsyWarrior
-Psychic Productions.
P.S. -> I think it's enableEndDialog. I think.