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Author Topic: You Want Realism ? I got your realism right here :)  (Read 5067 times)

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jamie_psx

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You Want Realism ? I got your realism right here :)
« on: 27 Apr 2003, 03:07:48 »
The main realism factor in OFP is really how quickly you can get shot dead.

But I think that when modelling cpp files for individual and crew-served weapons in OFP2, BIS should add a 'Reliability' factor, based on real-world statistics.

This is what I mean:

Rifles should jam occasionally;

Bombs and Grenades should sometimes be duds and fail to explode;

Guns should sometimes backfire, wounding the user instead of the target;

Vehicles like tanks and trucks should sometimes breakdown, and become useless;

Aircraft (especially helicopters) should suffer catastrophic mechanical failures;

etc


Naturally better quality weapons should have smaller failure rates (or they can make it user adjustable, depending on a model's age, and terrain it's being used in). (Eg: Mig-21s crash more often than Mig-29s)

Anyone have anymore ideas on how to make the next game more realistic?
« Last Edit: 27 Apr 2003, 03:09:26 by jamie_psx »

swift88

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Re:You Want Realism ? I got your realism right here :)
« Reply #1 on: 27 Apr 2003, 14:47:32 »
i also think that they should give the computer ai's some kind of emotion, so they dont just attack, sometimes falling back if the attacking force is too big

Offline Messiah

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Re:You Want Realism ? I got your realism right here :)
« Reply #2 on: 27 Apr 2003, 20:17:52 »
ermmm, they already do
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jamie_psx

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Re:You Want Realism ? I got your realism right here :)
« Reply #3 on: 27 Apr 2003, 20:41:05 »
Yeah, there's the:

unitname AllowFleeing 1.0

or something.

I think 0.0 is "hero" and "1.0" is "coward".

Though I've never been able to figure out how well it works or what it depends on.

Offline Messiah

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Re:You Want Realism ? I got your realism right here :)
« Reply #4 on: 28 Apr 2003, 00:59:41 »
in normal mode, the soldiers will fight till they know the odds are against them.... just try sending 6 squads of east vs 2 west... it will end up the west retreating if they can... as for the allowfleeing... it does indeed work, but slightly unrealistic having the last man left running towards 60 or so enemy  ::)
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ncpiment

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Re:You Want Realism ? I got your realism right here :)
« Reply #5 on: 28 Apr 2003, 03:04:14 »
i think that BIS should us e the Karma phisics engine(unreal2) for ofp.

jamie_psx

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Re:You Want Realism ? I got your realism right here :)
« Reply #6 on: 28 Apr 2003, 04:07:59 »
i think that BIS should us e the Karma phisics engine(unreal2) for ofp.

Having never played that game, what's so special about the physics engine?


... as for the allowfleeing... it does indeed work, but slightly unrealistic having the last man left running towards 60 or so enemy  ::)

It's called fighting a rear-guard action.  ;D ;D ;D

swift88

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Re:You Want Realism ? I got your realism right here :)
« Reply #7 on: 28 Apr 2003, 15:11:43 »
is that the engine which viet cong is run on(brilliant game)?

Pandoz

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Re:You Want Realism ? I got your realism right here :)
« Reply #8 on: 28 Apr 2003, 18:03:13 »
two new ideas.

1. Recoiless weapons have the blowback factor...DONT STAND BEHIND THEM! (been suggested MANY TIMES)

2. Guys get emotionally stressed after many days in the field and get mad at officers...maybe they attack friendly units (best example i can think of is the attack on the 101st base in Iraq a while back)!?!

but overall yes jams and malfunctions is a good idea

jamie_psx

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Re:You Want Realism ? I got your realism right here :)
« Reply #9 on: 29 Apr 2003, 01:32:29 »
Just got another idea:

If you stand too close to a tank or artillery gun when it fires, the sound on the game goes out or starts ringing.
You know?
Kinda like your ears start ringing.

This should also happen when an RPG lands close to you.

What d'you guys think? :)

Well maybe they'll implement that in OFP 3.  ;D

Pandoz

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Re:You Want Realism ? I got your realism right here :)
« Reply #10 on: 29 Apr 2003, 02:00:17 »
hmmm OFP2?? or OFP3...anywho it kinda already does that...its just not really that noticeable...and if it doesnt then i think i go deaf when im near it...or if u want ringing ears just turn ur sound full blast then put on really good earphones...thatll make em ring!

jamie_psx

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Re:You Want Realism ? I got your realism right here :)
« Reply #11 on: 29 Apr 2003, 02:21:47 »
if u want ringing ears just turn ur sound full blast then put on really good earphones...thatll make em ring!

Heh,heh! A wise guy, huh. ;D
If I wanted to get permanent ear damage, I'd take up your suggestion.  :)

Gravitybeetle

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Re:You Want Realism ? I got your realism right here :)
« Reply #12 on: 29 Apr 2003, 19:02:51 »
Maybe, when you stand too close to a tank when it fires, you die, like in real battles.
(according to my brother)

The soldier and his gun can fly in separate directions when something explodes.

Dying movements like in Unreal Tournament 2003.

Pandoz

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Re:You Want Realism ? I got your realism right here :)
« Reply #13 on: 30 Apr 2003, 07:02:13 »
could we do that...or would we need to redo the animations for all deaths/engine? only way i can think of is as soon as that start flying back take their weapons away and use a create feature to replicate it and the est velocity to launch it opposite direc? or can u even manipulate the dead...hmmm dont interpret that wrong.

permanent ear damage...:) lol

Offline Noon416

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Re:You Want Realism ? I got your realism right here :)
« Reply #14 on: 30 Apr 2003, 08:24:43 »
Quote
This is what I mean:

Rifles should jam occasionally;

Bombs and Grenades should sometimes be duds and fail to explode;

Guns should sometimes backfire, wounding the user instead of the target;

Vehicles like tanks and trucks should sometimes breakdown, and become useless;

Aircraft (especially helicopters) should suffer catastrophic mechanical failures;
I can't see why any of this can't be generated by the use of scripting. I'm not the man to do it, but its definitely doable. :)

Each item/vehicle in OFP has a damage value from 0 to 1. You'd just have to use a running script to generate a random time event and then cause a failure by upping the damage value (just thinking aloud here).


Quote
or if u want ringing ears just turn ur sound full blast then put on really good earphones...thatll make em ring!
Headphones?!
Home theatre systems, mi'lad! 15" Subwoofers!

When an M1A1 lets rip, if...
- the house don't shake
- the cat don't scream out the door
- the neighbours don't call the bomb sqaud
...then you ain't playin. ;D ;D ;D

*wonders why his wife hates OFP* ;)
"If a man talks in the woods and no woman hears him, is he still wrong?"