...i have a BMP.
When it is destroyed i want a message coming up...
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:afro: Remember ONE important thing, d00d
iiiiiiiiiiiiiit's the creeeeeeeeeewwww!
;D
see! We have this BMP, and inside we have these 3 morons trying to steer the croc' ;D
And if ya hit the croc with a LAW - well, sure it blows up but it takes a few sec's for the game engine to actually REALIZE that 3 AI-morons are nolonger part of the game! :-X
Sö, if ya don't mind, i'd recommend that YOU set the trigger to WAIT at least 10 seconds AFTER the blow(up)job ( :thumbsup: ) is all done; this way, you have a fairly good chance of seeing that text popping up on the dayum screen!
Set the trigger to 10 10 10 (the three countdown fields in the trigger window).
...or wuz it "timeout"
;D
in short: yer bug might be that the game simply donesn't get enough time to detect wether or not the crew is wasted.
Sometimes yanno, one or two crew members rush out of an exploding vehicle. :-\
Ya COULD try to add some kind of detection of the crew's health?!
i.e. :
NOT(alive BMP1d) AND !(alive BMP1c) && !(alive BMP1g) AND !(alive BMP1)
...or alike
;D
and remember the delay of the trigger!!
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PS. About the text: just let some member of your own group say the words.
NAME the guy who's supposed to speak ""BOB", and then put this in the trigger:
Bob sidechat "Hey! They're hostile."
...or as macguba put it: just a hint
;D (waddup mac!!)