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Author Topic: Helo Anti-Collision  (Read 991 times)

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Offline Arctic

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Helo Anti-Collision
« on: 18 Apr 2003, 00:31:44 »
Is there a way to help prevent a collision of helos controlled by AI, without totally altering there waypoints?

Offline macguba

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Re:Helo Anti-Collision
« Reply #1 on: 18 Apr 2003, 00:35:52 »
The game includes anti-collision AI already ... are you experiencing a particular problem?   What is happening?
Plenty of reviewed ArmA missions for you to play

asmodeus

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Re:Helo Anti-Collision
« Reply #2 on: 18 Apr 2003, 00:51:25 »
helo1 flyinheight 30; helo2 flyinheight 45

Where helo is the name of the helo and the number is the height..  

That might help...  (depending on the details of your situation)   ;)

Asmo

Offline macguba

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Re:Helo Anti-Collision
« Reply #3 on: 18 Apr 2003, 00:55:11 »
 ;D If you put the WPs in the same place and got the timing right that might look pretty funky
Plenty of reviewed ArmA missions for you to play

Offline benreeper

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Re:Helo Anti-Collision
« Reply #4 on: 18 Apr 2003, 01:00:48 »
Set the helis to "careless" so that do not take evasive/dangerous manueveres.

ben

Der_Richter

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Re:Helo Anti-Collision
« Reply #5 on: 18 Apr 2003, 02:10:36 »
as asmo stated, different heights would help... as long as your problem is heloÂ's going to the same spot and then boom, where it shoudnÂ't be boom.

if they collide with stuff anyway, youÂ've got a bug. get your repellant.

deaddog

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Re:Helo Anti-Collision
« Reply #6 on: 18 Apr 2003, 20:23:04 »
Quote
The game includes anti-collision AI already

What anti-collision are you talking about?  Helicopters seem drawn to each other as if by magnets  :)

If two choppers "know about" the player then it doesn't matter what flying height they are set at.  They will drop down low while they try to line up a shot.  Eventually they will hit each other. ::)

Offline macguba

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Re:Helo Anti-Collision
« Reply #7 on: 18 Apr 2003, 20:45:17 »
OK, well just have a looping script.   If the two helos are closer than a certain distance, make one climb and the other dive.   Or stay at the same hieght rather, since you don't want it to crash.
Plenty of reviewed ArmA missions for you to play

CrashnBurn

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Re:Helo Anti-Collision
« Reply #8 on: 19 Apr 2003, 03:20:00 »
I use a repeating trigger with great success.

condition

helo1 distance helo2 < 50

activation

helo1 setpos [getpos helo1 select 0, getpos helo1 select 1, (getpos helo1 select 2) +50]

If you see the trigger activate, it won't look so great, but it's better than having them collide and ruin the mission. Newer versions of OFP have improved anti-collision for AI units, so it may not even be necessary if you have resistance version.

deaddog

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Re:Helo Anti-Collision
« Reply #9 on: 19 Apr 2003, 06:05:52 »
Newer versions of OFP have improved anti-collision for AI units, so it may not even be necessary if you have resistance version.

Trust me, it's necessary  :)  I may try your little trick out.