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Author Topic: Gunners  (Read 485 times)

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xero

  • Guest
Gunners
« on: 27 Mar 2003, 21:07:21 »
Hi all,
I have a quick question...

I have two soldiers standing guard on a road, and I'd like one of them to get in an empty M2 machine gun when a helicopter flies overhead and engage it (The two soldiers are in a group - 'grp2').

I set up a trigger so the soldier seperates from the group, but I can't make him move to the machine gun and get in, without him automatically starting in there.

Can anyone gimme a hint on what to do, I searched the command ref and the FAQ.

On the same topic, is there a way to give him a waypoint that wont activate until he leaves the group (he's not the leader by the way)?

Thanks in advance :)
« Last Edit: 27 Mar 2003, 21:21:43 by xero »

Jester

  • Guest
Re:Gunners
« Reply #1 on: 27 Mar 2003, 21:37:30 »
*HINT*

Place a waypoint VERY close to the gun and the in the act field put getin, or, movein

You must name the 2 soldiers.

On the "Same Topic"


Yes
« Last Edit: 27 Mar 2003, 21:39:05 by Jester »

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:Gunners
« Reply #2 on: 28 Mar 2003, 08:20:54 »
The easiest way to deal with the other Q is to put this in a cond field:

!(alive NameOfLeader)

xero

  • Guest
Re:Gunners
« Reply #3 on: 28 Mar 2003, 19:38:35 »
On the "Same Topic"


Yes

Would you be kind enough to let me in on the secret?   :-*