Home   Help Search Login Register  

Author Topic: Motor Bike Stunts  (Read 997 times)

0 Members and 1 Guest are viewing this topic.

redman969

  • Guest
Motor Bike Stunts
« on: 07 Feb 2003, 12:14:09 »
I have just upgraded to OFP GOTY and was delighted to see a motorbike. I have created a mission, in Nogava (or something) where the the player is required to ride the bike off the cliff (one with church on) near the bridge towards the SW of the map.

Now, I have got to the point where I the player jumps off the cliff, setting off a rather violent explosion, viewed from a good action camera angle, THe player automatically ejects from the bike. I cannot get the parachute to deploy and obviously I plummet to my death. My theory is that as the motorbike is a 'LAND' class vehicle, OFP does not automatically deploy the chute. Can anyone out there help?

Josef

  • Guest
Re:Motor Bike Stunts
« Reply #1 on: 07 Feb 2003, 13:52:48 »
Use a modded HALO script...........

Make him be put inside of a helo, and then be ejected...

If someone have the time I could send you a script that makes the chute slowly brake your fall...

The prob is how do you keep a Chopper constantly fallin??????

Commando

  • Guest
Re:Motor Bike Stunts
« Reply #2 on: 07 Feb 2003, 14:35:03 »
maybe try shuting down the engine somehow...
just a thought  :P

Offline Ranger

  • Members
  • *
  • Hoo-ah!
Re:Motor Bike Stunts
« Reply #3 on: 07 Feb 2003, 18:05:49 »
If someone have the time I could send you a script that makes the chute slowly brake your fall...

I thought the purpose of a parachute is already to slow your fall?   ???

Quote
The prob is how do you keep a Chopper constantly fallin??????

Why would you need to do that?  Once the guy has his parachute, then he's all set.  You don't need the chopper anymore.
Ranger

Josef

  • Guest
Re:Motor Bike Stunts
« Reply #4 on: 09 Feb 2003, 20:40:08 »
Oh yes i do!

Cause if you make him bail ou tof a chopper that is stationary with a HALO script he wil be instantly braked because of the helis speed...

If is is moving(falling) you will have to slow down....

The script I use do this, but if I could have the helo setposed back all the time I think I could have the right effect.....

The point is that the helo hit the ground If I dont use the deploy in air mode....

HOPE THAT EXPLAIN IT

redman969

  • Guest
Re:Motor Bike Stunts
« Reply #5 on: 10 Feb 2003, 10:40:12 »
I spent the weekend wortking n this, and tobe quite honest, getting it to work was quite simple. It was just a case of unassigning the rider (I decided to add a pillion rider, too). Then it was just a case of cam creating the chutes at the pos of the characters and getting them to moveindriver. I admit this does not take into consideration the inertia of the rider and co-rider, but I will work on this next (one step at a time).

I will post the script plus the mission later today for peoples opinion's. I think that the camera  angle chosen for the point just after launching from the cliff means  thatvelocity is not really an issue, thanks to the napalm going off on top of the cliff. Anyway, I'll post     itlater, I look forward to revews for a first time scripter!

Fiendish

  • Guest
Re:Motor Bike Stunts
« Reply #6 on: 12 Feb 2003, 16:46:40 »
I had some fun before by plascing a ramp on the runway at the airport.. then I used a trigger wich activated a bomb that set off while I was in mid-air, over the trigger.. that I used in an intro, and man, was that cool!!!

It would be fun to drive out of the Antonov with the motorcycle at 2000 meters altiitude, and then ejecting from the bike close to the ground and deploy the parachute.. would be a cool start of a mp mission.. The bikes goes off like bombs when they hit the ground..

Josef

  • Guest
Re:Motor Bike Stunts
« Reply #7 on: 12 Feb 2003, 17:27:30 »
I repest: The best way is to have a falling helo setpossed to yourposition, be moved in, bail out, and then get rid of the chopper.....

The question is: Can someone make a script that makes the helo stay at 1000 feet, because then the HALO could be done with style, and any time...

Just make a loop script that setpos the helo and loop, I dunno how....

Even if it is setposed alll the time it WIL have the falling speed when it is used in your script.....

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Motor Bike Stunts
« Reply #8 on: 16 Feb 2003, 00:10:29 »

I have just upgraded to OFP GOTY and was delighted to see a motorbike.... Can anyone out there help?



*cough*  :toocool: yes, I believe so ------> [url removed]Final_Spray.jpg]THIS[/url] bike will make you delete your mission
and stay glued to the asphalt forever...  ;D


8)


mcnils

  • Guest
Re:Motor Bike Stunts
« Reply #9 on: 16 Feb 2003, 11:23:30 »

Josef the chopper - HALO system is just old and lame + its buggy in MP.
Its bether to use the parachute camcreate method...

We hawe the new commands to doo it in the right, clean and easy way,
why then use the old and lame chopper ejection method???



Now how the right method works:

Our player is named AP1, the para were creating for AP1 is named AP1para.

Code: [Select]
AP1para = "parachuteWest" camCreate (getPos AP1)
AP1 switchMove ""
AP1 moveindriver AP1para
AP1para = objNull

...and that was it! You see? Just simple. No laggy lamo chopper $h!t, no crash sounds from the chopper after you put it away, and the best of it all, you dont need a chopper falling constantly to make function the script, you just call it whenever you want and it cleanly deploys the chute.

Before i used the chopper system, witch gave me alot of probs in MP,
then Ranger teacht me how to doo it right ^________^
« Last Edit: 16 Feb 2003, 11:34:21 by mcnils »

Josef

  • Guest
Re:Motor Bike Stunts
« Reply #10 on: 16 Feb 2003, 15:33:44 »
but.....

you WILL instantbrake...