I've tried to use "drop" command but the get the missile "nearestobject" often return the first fired missile,so the second have no smoke!
Is that a OFP bug? "NearestObject"
_missile1 = NearestObject [_shooter, _ammoType]
_missile2 = NearestObject [_missile1, _ammoType]
_missile1 exec "\Bomb\TailSmoke.sqs"
_missile2 exec "\Bomb\TailSmoke.sqs"
TailSmoke.sqs:
_missile = _this
_yh1 = [.9, .9, .9, .9]
_yh2 = [.9, .9, .9, .8]
_yh3 = [.9, .9, .9, 0]
_Kanal = [_yh1, _yh2, _yh2, _yh3]
_Cveti = [[0, 0, 0],[0, 1, 0]]
_i=0
#Loop
?(not alive _missile): exit
_i=_i+1
{drop ["cl_basic", "", "Billboard", 1, 15, _x, [0, -2, 0], 1, 1.08, 0.85, 0.1, [3,5.0], _Kanal, [0], 0.1, 0.1, "","",_missile]} ForEach _Cveti
~.01
?_i<=100: goto "loop"
exit
See the code, after test the first missile have thick smoke while second have noun,what's the problem?