Home   Help Search Login Register  

Author Topic: Comanche  (Read 4775 times)

0 Members and 1 Guest are viewing this topic.

US-Marine

  • Guest
Comanche
« on: 17 Apr 2005, 21:16:36 »
Well if someone knows the old game "Comanche maximum overkill" he will see that the comanche looks more diffrent to theone which was built









would be cool if someone is interested too in this helicopter.

I am no 3d modeller so i can't do it :( but i hope someone can do it

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Re:Comanche
« Reply #1 on: 17 Apr 2005, 21:42:20 »
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

US-Marine

  • Guest
Re:Comanche
« Reply #2 on: 17 Apr 2005, 21:52:34 »
Yea i already know thisone ;)

but the one i mean is an older version of the Comanche i think ;)

US-Marine

  • Guest
Re:Comanche
« Reply #3 on: 21 Apr 2005, 15:03:45 »


Updated version (front is changed) ;)

Offline Pilot

  • Contributing Member
  • **
Re:Comanche
« Reply #4 on: 21 Apr 2005, 15:12:44 »
Hey US-Marine,

It's looking very good!  Keep at it.  For your first addon, you are doing well.

-Student Pilot

US-Marine

  • Guest
Re:Comanche
« Reply #5 on: 27 Apr 2005, 19:57:50 »
 have a short question , is it possible to make that the main and tail rotors moving slower than the standart from BIS ones? so i don't need the other Rotor textures?

(hope you understand it a bit :P  ???

Offline Pilot

  • Contributing Member
  • **
Re:Comanche
« Reply #6 on: 28 Apr 2005, 03:36:35 »
I don't think this is possible.

If you can't make transparent textures for the blades (like me), or don't have the skill to do so (again, like me), use the textures that come default with the game.

Here is a list of them, they can be found in Data.pbo:
vrtule_uh_m_bl.paa (4 bladed blur)
vrtule_uh_v_bl.paa (another 4 bladed blur)
vrtule_velka_bl_.paa (2 bladed blur)

-Student Pilot

US-Marine

  • Guest
Re:Comanche
« Reply #7 on: 28 Apr 2005, 04:44:52 »
the problem is , i have 5 Mainrotorblades and 8 tailrotorblades :(

Offline Infierie Blou

  • Members
  • *
  • Keep your friends close but your enemies closer
Re:Comanche
« Reply #8 on: 02 May 2005, 17:20:29 »
... now I give up...
I was making one my self from an AH-64 but didn't get this far so there's no point now....

Offline oyman

  • Members
  • *
  • king of pings
Re:Comanche
« Reply #9 on: 02 May 2005, 19:40:07 »
have a short question , is it possible to make that the main and tail rotors moving slower than the standart from BIS ones? so i don't need the other Rotor textures?
(hope you understand it a bit :P  ???
I know how to do that now, it looks better then having to 2d transparent texture moving around


so just contact me up on messenger

US-Marine

  • Guest
Re:Comanche
« Reply #10 on: 09 May 2005, 23:29:30 »


Here a Picture of the new Cockpit ;)

Nulear_Man

  • Guest
Re:Comanche
« Reply #11 on: 10 May 2005, 00:27:04 »
Im not sure what kind of Comanche your looking for but DKM mod biult a comanche (a good comanche) you should check it out

US-Marine

  • Guest
Re:Comanche
« Reply #12 on: 10 May 2005, 01:23:00 »
I already know it , its cool thats right , but the one i make is the first concept of the Comanche from Boeing Sikorsky  ;)

Offline Pilot

  • Contributing Member
  • **
Re:Comanche
« Reply #13 on: 11 May 2005, 17:29:48 »
Hey US-Marine,

It's looking nice!  Is this your first time making a 3d model?  Keep up the good work!

-Student Pilot

US-Marine

  • Guest
Re:Comanche
« Reply #14 on: 11 May 2005, 17:36:17 »
Yes it is still my first model i just added some smaler details like aerial or position lights :) now i'm trying me out in texturing ;)

glad you like it :)
« Last Edit: 11 May 2005, 17:38:13 by US-Marine »