Hi,
still on
http://perso.club-internet.fr/drakkhen/download/Lb.zip you'll find the latest LittleBird. Corrected skis, some structure problems and this spotlight texture that was keeping visible.
It's fully playable now but some strange effect appears from inside cockpit when engine is on: the blades flick through the window... (these are the very same objects as in cargo view that works fine)
already seen this?
Next improvements:
- fire model (ready tomorrow)
(to shoot pilots and specops, gameplay first).
- full cockpit
- other LODs
3D rule used for alpha faces: You maybe already know that alpha faces are displayed the same way as the others: when the face to be displayed Z buffer is further than another previously displayed, it doesn't render. Result: an alpha face is cropped by another one just before.
The order of rendering is the order of creation which means a face created before others is rendered first.
So, here's a simple order for choppers most common
alpha faces creation:
- Main rotor blurred blades bottom
- Cockpit inside faces
- Tail rotor blurred blades
- Cockpit outside faces
- Main rotor blurred blades top
If you respect this order, there should be no problem (exceptions occur ;D)
Still interested by feedback.Drakkhen