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Author Topic: Chaining "Loose" end and debriefing  (Read 826 times)

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klavan

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Chaining "Loose" end and debriefing
« on: 17 Oct 2004, 10:43:13 »
In my mission there's an outro loose, but I'can't figure out how to chain it to the debriefing. I've tried to change the names of the end sections in the debriefing file (loose, lost, endloose, etc..), but without results.
Anyone can help?
Thanks in advance.

Offline THobson

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Re:Chaining "Loose" end and debriefing
« Reply #1 on: 17 Oct 2004, 10:54:38 »
It appears not to be possible to have a 'loose' debrief.  I want to do one myself and the answer was - it is not possible, or at least no one knows how to do it.

klavan

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Re:Chaining "Loose" end and debriefing
« Reply #2 on: 17 Oct 2004, 11:00:53 »
It's fantastic.... >:(

Offline Peter_Bullet

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Re:Chaining "Loose" end and debriefing
« Reply #3 on: 17 Oct 2004, 16:40:41 »
You have to do it the tricky way:

When the mission ends, make an ending cutscene witch is the same as your outro lose... Use deleteUnit command to delete all units from the map and stuff like that...

Also "Merge" in editor will be useful... Try this...

Offline macguba

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Re:Chaining "Loose" end and debriefing
« Reply #4 on: 17 Oct 2004, 18:29:13 »
The loose ending results in no debriefing text.    The fix is to have a hidden Objective which appears (in the debriefing) if they loose ending is activated.
Plenty of reviewed ArmA missions for you to play

klavan

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Re:Chaining "Loose" end and debriefing
« Reply #5 on: 18 Oct 2004, 22:38:32 »
Too late! :P
I've  pasted the outro loose into another mission's intro creating a "bonus" interlude. Not too bad, after all, as I'm creating a campaign. :)
However, thanks to all you guys, your hints are always appreciated and I'm sure they'll be prove usefull in the near future!!!
Greetings from Italy.

Kammak

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Re:Chaining "Loose" end and debriefing
« Reply #6 on: 19 Oct 2004, 00:26:31 »
The loose ending results in no debriefing text.    The fix is to have a hidden Objective which appears (in the debriefing) if they loose ending is activated.

Does this mean you can still get the final debriefing *even* if the guy is killed?  I haven't messed with Outro's at all.

I really want to show the debriefing whether the player is dead or not, and haven't found a way yet....

Offline macguba

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Re:Chaining "Loose" end and debriefing
« Reply #7 on: 19 Oct 2004, 01:25:13 »
If the player is killed you don't get a debriefing at all, you just get the onPlayerKilled camera script.    I suppose you could use a custom onPlayerKilled script that ends the mission and leads into whatever debriefing you want.
Plenty of reviewed ArmA missions for you to play

Offline Tyger

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Re:Chaining "Loose" end and debriefing
« Reply #8 on: 19 Oct 2004, 23:07:03 »
actually, a while back i unpboed the BIS missions to see how they made thier briefings, so that I could make a*complete* mission, and they did have an loose debriefing in it. Never used though. Its one of the debriefing sections in the briefing.html.

might check it out.
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

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Offline THobson

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Re:Chaining "Loose" end and debriefing
« Reply #9 on: 19 Oct 2004, 23:47:34 »
Please let me know when you do.  I put a 'Loose' briefing in my briefing file but nothing I did would make it display.