I had a problem with OGG music looping for some strange reason, occured the other day. 2 re-installs of OFP and Resistance, I spotted the problem (old and corrupted reigstry files left behind when uninstalling Resistance) and everything is ok now.
I made a test mission to check how the music played after the re-install. Using the desert island. Opened editor, put player on the map, added trigger, typed "playMusic "the_hunt", a song I am making for a cutscene.
Then I saved and Alt+Tabbed to desktop. Went to the users/missions/desert map and created a new folder called "music" in the main mission folder. I then put the OGG file in the "music" folder and copied the description.ext file (as seen below) from a similar mission which addressed the same OGG file, into the main mission folder. Went back to the mission and restarted, no music playing.. uhm?
I checked the "mission" file, and found that I had mis-spelled the track name earlier, and it had been saved into the mission file. I edited and retried, everything OK, music playing and all.
My description.ext file looks like this:
class CfgMusic
{
tracks[] = { "the_hunt" };
class the_hunt
{
name = "the_hunt";
sound[] = {"\music\the_hunt.ogg", db+0, 1.0};
};
};
So, in the mission folder created when you saved a new mission in the editor, create a subfolder called "music". Put your music files in there, go back to the main mission folder and create a description.ext file and put the song info in there, then you should see your song(s) in the editor when putting a WP and checking the effects-tracks list.
Hope this helps
It is not difficult at all, really. I had lots of problems the first couple of times too.
To check file endings quickly, I use a nifty right-click menu addon called Properties Plus. It is a magnificent piece of software, couldnÂ't be any easier to install, and gives you another "properties" choice on the right-click menu. It is freeware and can be downloaded from
this website (click here).
Good luck anyway, and sorry if I brought more confusion than understanding to this thread