Has anyone out there had any success using the "debugLog" command in a script to record data during a mission?
I'm thinking about the feasibility of making an off-line replay tool (probably in C++) so you can review who did what and when, BUT I need some way of recording a whole load of parameters to a file.
I've tried to use the "debugLog" command, but there's no sign of any output file anywhere. Is this a command that is disabled in the release versions of the game, or do I need to do something else to initialise the debug log???
Or, if anyone can think of an alternative way I could do the above, please let me know!!
Thanks