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Author Topic: Making a map that is not an island  (Read 3741 times)

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Matt Walter

  • Guest
Making a map that is not an island
« on: 03 Aug 2004, 06:08:47 »
I know why every Flashpoint map is and island, but it would be a nice feeling to fight somewhere else. I know there has to be limits for units to go. Couldn't someone do something like Battlefield 1942, when you leave an area for so long you die.

Just an idea. ;)

DBR_ONIX

  • Guest
Re:Making a map that is not an island
« Reply #1 on: 03 Aug 2004, 11:42:12 »
Some islands are not islands (:hmm:)
But they have flat edges, just it's been cut short, as in they've not got any beachs etc
Even if the place someone is makign isn't an island, it's better to bring the land down to a beach like thing, it looks far better

- Ben

Matt Walter

  • Guest
Re:Making a map that is not an island
« Reply #2 on: 04 Aug 2004, 01:19:38 »
good point, but having the thing that kills you before you go to far would work for a cool non island map, but I don't know how to do that, which probable no one does. :'(

Kaliyuga

  • Guest
Re:Making a map that is not an island
« Reply #3 on: 04 Aug 2004, 04:05:05 »
good point, but having the thing that kills you before you go to far would work for a cool non island map, but I don't know how to do that, which probable no one does. :'(

you make a trigger... and when anyone walks inside the trigger.. they die...

don't get much easier than that ;D


Matt Walter

  • Guest
Re:Making a map that is not an island
« Reply #4 on: 04 Aug 2004, 06:14:48 »
SOUNDS GREAT!  :cheers: ....so who is good at making triggers.

Homefry31464

  • Guest
Re:Making a map that is not an island
« Reply #5 on: 05 Aug 2004, 05:46:52 »
It's not difficult..., just look at nearly every MP deathmatch map, it shows you how.

Ironsight

  • Guest
Re:Making a map that is not an island
« Reply #6 on: 05 Aug 2004, 10:30:11 »
I was once thinking for an Iraqi map to replace the water texture by a sand texture, you can't walk or drive on it but from the air it jsut looks like the desert never ends. Maybe you can modify the engine so that you are allowed to walk/drive on the water.

Dubieman

  • Guest
Re:Making a map that is not an island
« Reply #7 on: 05 Aug 2004, 23:29:09 »
In both ATV Off Road Fury games, when you came to the limits of the map or place, its like a big elastic. An invisible one, You drive for a bit then boom you get catapulted like 50km back the other way in a cool crash sequence.  ;D

Maybe a little setvelocity stuff.... hehehe ;D

DBR_ONIX

  • Guest
Re:Making a map that is not an island
« Reply #8 on: 09 Aug 2004, 23:57:05 »
You just make a trigger that has this in the on activation..
[this] exec "noexit.sqs"

Huge, and a rectangle.. OVer the whole outside of the map, inland a fair bit.. So you can't see the edges..

And save the noexit.sqs script with this in it..

Code: [Select]
_unit = _this select 0
HINT "You have left the mission area"
_unit setdammage 1

You could have another trigger, a bit bigger than the other one.. So the players activate it before the "kill-me" one, onavtivation feidl
HINT "You are leaving the mission area, turn back"

Gd luck :)
The setvelocity idea.. It would be fairly possible.. But they would get kileld

- Ben
PS, will write a better version tomorrow :)

Dubieman

  • Guest
Re:Making a map that is not an island
« Reply #9 on: 10 Aug 2004, 03:29:57 »
Funny though.

"You're are leaving the island!"
"Screw you, I go where I want when I want."
"Have a nice day."
*throws player 200ft in the air backwards at 50mph*
 ;D :D

DBR_ONIX

  • Guest
Re:Making a map that is not an island
« Reply #10 on: 10 Aug 2004, 13:36:05 »
Right then :)
Heres the new noexit.sqs ;D
Code: [Select]
_unit = _this select 0
HINT "Not turning back, are we.."
_unit setpos [getpos _unit select 0, getpos _unit select 1, 0.01]
_unit setvelocity [velocity _unit select 0,velocity _unit select 1,200]

There.. That will say, Not turning back.. Setpos the unit a tiny bit of the ground (The only way setvelocity will work on a person), and fire them into the air, at 200 km/h ;)

Have fun :P
- Ben

Dubieman

  • Guest
Re:Making a map that is not an island
« Reply #11 on: 11 Aug 2004, 02:22:17 »
lol I'll try that in the editor, might be better for MP games with boundries like you try to do some spawn killing and boom, you rocket off into the distance... ::) ;D

Kaliyuga

  • Guest
Re:Making a map that is not an island
« Reply #12 on: 11 Aug 2004, 02:51:49 »
like you try to do some spawn killing and boom, you rocket off into the distance

my favorite is when you spawn kill..... your entire team dies ;)

that is the only fitting punishment..  :P

DBR_ONIX

  • Guest
Re:Making a map that is not an island
« Reply #13 on: 11 Aug 2004, 16:00:32 »
Me's thinks you both like monty pyton? :p
Anyway, an idea.. When they fly of into the sunset.. Use the drop command to set 'em of fire ;D
Or.. Set the're team on fire if the spawn kill, with lots of nicely visable smoke..
;)
Anyway, that code work okay?
- Ben

Dubieman

  • Guest
Re:Making a map that is not an island
« Reply #14 on: 11 Aug 2004, 22:29:00 »
ahh, leeme see. Got worked up with my mission, sounds and string tables, so much fun when you've never done them before. ::)


I forgot where I got it and how I got it, but I opened the editor and found some skeleton troops? Huh? Okay.Then I find some res dude with 6 mootov cocktails? WTF, where did this come from? Seriously? Funny though, you through the cock tail at the enemy and it makes a sweet fire drop effect and the affected ppl run around out of control on fire screaming obcenties and bellowing like little girls... ::) :P ;D

Anyways, a team fire punishment would be funny. You're targeting some dude and poof he's on fire... :'(

EDIT: Yes your code works DBROnix. I made it go on radio alpha and the dude just went zoom into the sky...
« Last Edit: 11 Aug 2004, 23:42:25 by GuiltyRoachKillar »