yea, dude. ya need to use the default "play/Switch-Moves" from a list, pref. using a script :
Name a guy Bob, then in a scroll you put:
Bob playMove "StandToBinocStand"..or whatever the code is. And then a short delay before you loop the command.
:thumbsup:
And finally, a trigger could fire the magic word that would cut the loop & exit the script.
Example:
#loop
~2
bob switchMove "CombatRunFtoLying"
~2
bob selectWeapon "binocular"
?notbozoBinocing: bob switchMove "auto", exit
goto "loop"
som'n like that would make bob lie down & use them binocs
;D
later