Ok, I've made it to solve the problem myself. First problem was that the waypoint was activated when ure still 50 m away (how to grab sth from a table if you're 50 metres away?). I've made a trigger (radius 2 or 3) that is around the table. activated by west. activation: documents=true.
Then in the condition field of the wp: documents=true. activation field of the waypoint: wp1=true.
activation field of wp2 (evac zone): wp2=true.
Around the evac zone ive made a trigger, activated by west/present.
Condition: wp1 && wp2
Now I've got 2 serious other probs.
First:
U don't see waypoint, theyre set to show always, etc... BUT at the west stsarting zone there is a motorcicle. After you get in you can see the waypoint. I don't get this one, as the cicle is not implemented in any script. Its just an empty thingy standing around, ready for use if needed.
HOW TO SOLVE THIS ONE?
Second:
I've armed a sniper with some smoke grenades like this: first i wrote some this removemagazine "SniperMag";this removemagazine "SniperMag";this removemagazine "SniperMag"; then : this addmagazine "SmokeSheelgreen";this addmagazine "SmokeSheelgreen";this addmagazine "SmokeSheelgreen";
A simple script actually and it works in the preview inside the editor. When I've converted it to MP missions and the mission starts, the sniper cant select its smokenades. BUT if you drop one grenade through the equipment menu and pick it up again, you can easily use the grenades then.
I guess this is a known problem isnt it`?