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Author Topic: trigger activated by player seeing specific unit?  (Read 663 times)

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seldom

  • Guest
trigger activated by player seeing specific unit?
« on: 03 Mar 2004, 06:38:17 »
i know this is possible, and i have dissected the mission [8C]SoftLanding_V3 by Vortrog to have a look at how it is done, but alas i cannot seem to make mine work.

what i want is for when one of the players (coop) sees the unit tank1, the trigger is activated.

i have tried making a trigger activated by vehicle (grouped with tank1) detected by west, and encompassing the area containing the tank and the players.

a step-by step from an expert is obviously required to sort me out here.

m21man

  • Guest
Re:trigger activated by player seeing specific unit?
« Reply #1 on: 03 Mar 2004, 06:39:51 »
?(unit knowsabout tank1 >= .5): blablabla

seldom

  • Guest
Re:trigger activated by player seeing specific unit?
« Reply #2 on: 03 Mar 2004, 06:50:27 »
i'd then have to do; unit1 knowsabout blah or unit2 knowsabout blah ad nauseum.

i know this isn't necessary from looking at softlanding.

Drwyd

  • Guest
Re:trigger activated by player seeing specific unit?
« Reply #3 on: 03 Mar 2004, 16:06:16 »
Grouping the unit to the trigger should work. sample mission attached. put it in C:\Program Files\Codemasters\OperationFlashpoint\Users\YourName\missions

seldom

  • Guest
Re:trigger activated by player seeing specific unit?
« Reply #4 on: 04 Mar 2004, 06:57:19 »
Grouping the unit to the trigger should work. sample mission attached. put it in C:\Program Files\Codemasters\OperationFlashpoint\Users\YourName\missions

thanks very much... i assume from this demo mission that the group has to have waypoints, and then that waypoint has to be synchronised to the trigger?  thanks again.

Drwyd

  • Guest
Re:trigger activated by player seeing specific unit?
« Reply #5 on: 04 Mar 2004, 12:50:01 »
Only the grouping to the trigger is required for detection, the sync to the waypoint was for checking that the conditions were met.