Home   Help Search Login Register  

Author Topic: End mission  (Read 771 times)

0 Members and 1 Guest are viewing this topic.

Robinhansen

  • Guest
End mission
« on: 07 Feb 2004, 14:08:27 »
Is it possible to end a mission by waypoints? Or how do I make a trigger activeded by the player ONLY ??? ???

deaddog

  • Guest
Re:End mission
« Reply #1 on: 07 Feb 2004, 14:15:09 »
You can group any unit to a trigger.  Hit F2 and drag a line from the unit to the trigger.  New options will appear.

Or

In the condition field of the trigger:

player in thislist

or even better

vehicle player in thislist
« Last Edit: 07 Feb 2004, 14:16:13 by deaddog »

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:End mission
« Reply #2 on: 07 Feb 2004, 14:15:28 »
DO NOT end a mission with waypoints!    A player in Veteran mode won't see them and the mission won't end.   Never use player waypoints to make things happen.

Create a trigger.    Group it to the player, like it was another loon.    You now have new options in the Activation box.


Edit:  garn, 19 seconds ...
« Last Edit: 07 Feb 2004, 14:15:56 by macguba »
Plenty of reviewed ArmA missions for you to play

deaddog

  • Guest
Re:End mission
« Reply #3 on: 07 Feb 2004, 14:17:25 »
:)

Robinhansen

  • Guest
Re:End mission
« Reply #4 on: 07 Feb 2004, 14:25:03 »
I need a waypoint to end the misssion becasue the player is on board a vehicle, driven by an A.I. If I use a normal endgame trigger the game might end before it is supposed to...If U know what I mean ;)  

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:End mission
« Reply #5 on: 07 Feb 2004, 17:08:16 »
No it won't.  ;D

Tell us exactly what ending conditions you want and we'll tell you how to do it.    ;)
Plenty of reviewed ArmA missions for you to play

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:End mission
« Reply #6 on: 08 Feb 2004, 00:50:31 »


 8) second that :thumbsup:







Robinhansen

  • Guest
Re:End mission
« Reply #7 on: 08 Feb 2004, 20:08:07 »
I want the mission to end when the player is on board an apc and sails away from the island.

The mission is to end when the apc reaches its last waypoint. If I use a trigger the mission could end before it is supposed to... ;)

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:End mission
« Reply #8 on: 08 Feb 2004, 20:14:14 »
Then u need to fool around a bit with the triggers conditon field:

player in vehiclename and this

Put that line in a trigger that cover an area where u like the mission is supposed to end when the player reaches it.

:beat: *Gets SHot* :beat:

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:End mission
« Reply #9 on: 08 Feb 2004, 22:46:20 »
Quote
If I use a trigger the mission could end before it is supposed to...  

How?





Here's the [one of the] correct way to do it.

Presumably the player has to achieve an objective.   Let's say that when that objective is completed the variable object1 is set to true.    

I'm also presuming that the player is a group leader, though you haven't told us.   (If he isn't, we'll need to tweak things a little.)

All you need is one trigger.   Group the trigger to the player.

Area:   the whole island and a little bit of sea
Activation box:   group leader not present
Condition:   this and object1
On activation:   end mission stuff


Alternatively you can follow The Real Armstrong's most excellent and helpful advice.     If you try and use a waypoint it's more than likely that the mission won't end at all.

Plenty of reviewed ArmA missions for you to play

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:End mission
« Reply #10 on: 08 Feb 2004, 23:14:34 »
Alternatively you can follow The Real Armstrong's most excellent and helpful advice.

 8) 8) 8)

 ;D

:beat: *Gets Shot* :beat: