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Author Topic: Is there..  (Read 969 times)

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Pigeons

  • Guest
Is there..
« on: 19 Oct 2003, 01:39:12 »
How come all the tanks i download with the mg's on top dont work?
The canadian tank and the leapord tank both have some sort of mg mounted on the top, yet you cant use either, when you select mg it just shoots out of the normal mg spot (near the turret)

none of them use the mounted mg.. whats the point?

And is there any tanks out there that use those? (not the m113's)

Kaliyuga

  • Guest
Re:Is there..
« Reply #1 on: 19 Oct 2003, 18:20:59 »
 One firing point per vehicle for OFP... it's hard coded into the engine...

 Multiple firing positions on a vehicle has already been promised for OFP2


PaulRPG

  • Guest
Re:Is there..
« Reply #2 on: 20 Oct 2003, 21:32:01 »
couldn't you use proxies to add weapons/machineguns to tanks?

Kaliyuga

  • Guest
Re:Is there..
« Reply #3 on: 20 Oct 2003, 22:15:54 »
One firing point per vehicle for OFP

Proxies are not the issue here....  

you can add all the proxies you want.... it's still not going to make the Commander's MG turret operational....   :P

 One Firing Point = One Turret

 The point of making the Commanders MG on these addons is for realism... and since there has been promise of easily importing OFP addons into OFP2.. then it's just good planning as well....

 Once the functionality is added to the engine.. you can simply add some memory points, name some selections,  and voila ... you've got your Commanders MG working ;)


 Take a look at this code from the commented config.cpp's and you'll see it seems that the function was planned on from the beginning more than likely... it's already coded into all the tanks.. just ignored by the engine at the moment...... and this makes me very confident it will make it into OFP2

Code: [Select]
class ComTurret
      {
         turretAxis = "OsaVelitele";
         gunAxis = "OsaHlavneVelitele";
         soundServo[]={ECL_KL42o\s.wav,db-70,1.2};
         
         gunBeg = "usti hlavne"; // currently ignored
         gunEnd = "konec hlavne"; // currently ignored
         
         minElev=0; maxElev=0;
         minTurn=-180; maxTurn=180;

         body = "OtocVelitele";
         gun = "OtocHlavenVelitele"; // currently ignored
      };

 There are however some clever workarounds for multiple weapons on an addon.. such as the Pauk Ship.. or whatever it was called.
« Last Edit: 20 Oct 2003, 22:16:42 by Kaliyuga »