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Author Topic: Realism Scripts: Randomize Bullets & Shaky Hands  (Read 2105 times)

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Offline dmakatra

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Realism Scripts: Randomize Bullets & Shaky Hands
« on: 06 Oct 2003, 19:51:56 »
I have 2 ideas for realism scripting:

1. Randomize Bullets:

When you shoot a bullet it don't go exactly straight, it'll be effected by speed, the weapon accuracy and wind. Now, this will all be quite hard to do, especially the weapon accuracy since it needs a new value for every weapon and weapon addons will not work. But what about faking it? If I shoot a bullet, why don't have an event handler trigger and then a randomize script changing the bullets course, the longer the more randomized. This will add a LOT to all infantry missions, especially Sniper Missions.

2. Shaky Hands:

When you shoot in OFP and you haven't runned or are injured, you get a complete steady aim. This is very unrealistic. If you made some kind of script making my hands shake that would add a lot more atmosphere for all infatry missions, especially Sniper Missions.

Watcha think?

:beat: *Gets Shot* :beat:

KyleSarnik

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #1 on: 06 Oct 2003, 20:43:05 »
Haven't you ever heared of HD mags???

Offline dmakatra

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #2 on: 06 Oct 2003, 21:17:35 »
Nope :P

KyleSarnik

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #3 on: 06 Oct 2003, 23:08:44 »
HD mags are high despertion mags.... Basicly the are very very inaccurate and spread around alot, to put it simple, they never go completly straight. Every magazine type in JAM has a HD version, and if you never heared of JAM then I can only say one thing, http://www.ofpec.com/yabbse/index.php?board=14;action=display;threadid=7241;start=990;boardseen=1

m21man

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #4 on: 06 Oct 2003, 23:57:06 »
Yeah, but don't give HD mags to the player, they're infuriatingly inaccurate. In the 4th Insurrection, I find one of the allied squads and kill one of them so I can get real magazines, cause the HD versions make me want to scream.

Offline dmakatra

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #5 on: 07 Oct 2003, 07:52:41 »
Yeah, but don't give HD mags to the player, they're infuriatingly inaccurate. In the 4th Insurrection, I find one of the allied squads and kill one of them so I can get real magazines, cause the HD versions make me want to scream.

With a script you can't avoid it, get used to it. And with a script you don't need addons.

But shaky hands is good huh? I mean, noon can hold their aim that right.

:beat: *Gets Shot* :beat:

m21man

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #6 on: 07 Oct 2003, 14:13:38 »
If you go prone and brace the rifle on something, you can eliminate shaking and shoot very accurately.

Offline dmakatra

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #7 on: 07 Oct 2003, 16:29:46 »
If you go prone and brace the rifle on something, you can eliminate shaking and shoot very accurately.

yes, but not THAT accuratley!

:beat: *Gets Shot* :beat:

m21man

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #8 on: 07 Oct 2003, 21:34:25 »
A gun, when braced on something (A bipod, or something more primitive like a sandbag) is extremely stable. Plus, when shooting large caliber weapons, the bullet has an enormous fps rate coming out of the muzzle. The bullet doesn't shift course or anything like it does in JAM. Here's the acid test: Armstrong, have you ever actually fired a real rifle? I have, and trust me, it won't wobble noticeably when placed on a sandbag, or better yet, a bipod.

:beat: *Snipes Armstrong* :beat:
« Last Edit: 07 Oct 2003, 21:36:03 by m21man »

Josef

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #9 on: 08 Oct 2003, 17:15:06 »
Hey, anyone have fired at least an airgun, I have, it weight just about the same as a normal gun, and if I rest it, it will be ENTIRELY stable...

For the HD, there is such a script, but I dont need it, so you can diggg it up yourself realism freak:P

m21man

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #10 on: 08 Oct 2003, 17:32:39 »
But with an airgun you don't have to think about the recoil, that'll definitely make you tense up on the first few shots. Of course, after a couple of practice shots, I was shooting very accurately with a scoped HK-91 that was braced on sandbags.

Josef

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #11 on: 08 Oct 2003, 23:39:27 »
Oh yeah!

The recoil is really scary!

Seriously, I havent shot a real gun, but guys I know have, I dont think you get shaky from "Recoil Nerves", at least not when ure trained...

m21man

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #12 on: 09 Oct 2003, 01:08:54 »
I only have "recoil nerves" before my first shot with a larger caliber that I've never shot before. After that, I'm fine.

Josef

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #13 on: 09 Oct 2003, 21:52:06 »
Exactly...

PBA12511

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Re:Realism Scripts: Randomize Bullets & Shaky Hands
« Reply #14 on: 10 Oct 2003, 06:59:06 »
A year ago I was worried about my first time shooting a 30-30, now just recently a shot a 7MM magnum for my first time. I was sighting it in for elk hunting. I was sorta worried, but I didnt get any un nessacary shakes. Same with the first time I shot a 12 Gauge (really nice pump that I use for hunting.) I was worried, but still, no un nessacary shaking. Guess its different with some people.

What Im really worried about is the .300 magnum, cant wait to get my hands on one.  ;D

Anyways, on topic, if your a trained soldier, and your weapon is light, like the M16A2 or M4A1, you should have almost no shakes, unless of course your under fire, which is totally understandable. Im not sure about the no shake thing though. My dad went through SF and is retired and has showed me how he was taught to shoot, and I have no problem keeping my weapon steady, except for a marginal couple centimeter error from windage and what not.