This thing is bugging me for a while now, it's not really a problem, but it's just "STRANGE"
Well if I put this : "GetDammage _unit >= 1" then it normally means that if _unit is death (the trigger is activated).
BUT... sometimes if they shoot _unit, he falls on the ground (and is death) but has not reached deathfactor "1".
(i.e. if they shoot them once in the back)
I always use @NOT(alive _unit)
now, but what is the prob?
GRTZ Vlaamse Leeuw