Okay, OKAY! Hallepalooza! I've got it now. Found this in an obscure corner of an editing tute and adapted it to work for me. Maybe you guys already knew this , but I just assumed when a trigger had been activated, it was considered true or "done" . But no, you gotta tell the game! :-X
So for any of you wanting to "link" triggers for whatever purpose, do the following:
Name your trigger -
TRIG1Set your parameters (West/East activation , Condition and On Activation, etc.)
Then add this to the ON ACTIVATION field:
TRIG1done=trueThen, when you want to use it in the CONDITION field of your END trigger (or whatever), add:
TRIG1donei.e.,:
CONDITION: this and !(alive P1) and !(alive P2) and
TRIG1doneWorks Great now!
:afro:
Well, mostly ..... I thought the triggers would differentiate between All Players Dead and All Players Dead after having achieved an Objective or two. But alas, it ignores the fact that the objectives were achieved and just goes to the FAILED MISSION ending when all players are dead. :-\
i.e.,
END1
Condition: TRIG1done and TRIG2done and TRIG3done
Result: Mission Accomplished! (All objectives successful.)
END2
Condition: !(alive P1) and !(alive P2) and !(alive P3)
Result: Mission Failed (All Died, NO Objectives met)
END3
Condition: !(alive P1) and !(alive P2) and !(alive P3) and TRIG1done and TRIG2done
Desired Result: An alternate ending (Good Try!) since 2 Objectives were reached.
Actual Result: The Game ignores the accomplished objectives , just sees all as being dead and proclaims Mission Failed ending instead.
That means I can only have a WIN or LOSE Ending and not the alternate choice? Of course , there's always the objective list, I guess.
:hmm:
And yes, LCD I will come back and "Solve" this one just for you. ;D :wave: