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Author Topic: Editing a map  (Read 951 times)

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Hellcow_2RHh

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Editing a map
« on: 17 Jun 2003, 02:59:52 »
Ok, Awhile back, before one of the Patches. I made a map.

if it matters the Folder is

STD Base campv3.Noe
The File in the folder is called "Mission.sqm"

Now, i just reinstalled OFP and OFP Resistance. (I made the map on Recistance)
How do i get it back into the Mission editor so i can make changes.?

Any help would be nice.

Thanks

Offline cornholio

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  • Ever eat a llama?
Re:Editing a map
« Reply #1 on: 17 Jun 2003, 03:16:04 »
Throw what you have (it all sounds correct), into......

Operation Flashpoint\users\your name\missions

Your name = "standard".. (if you haven't named yourself)


I might of got some of that wrong but it's cuz I'm
about three sheets in the wind at the moment :P

 :cheers:
« Last Edit: 17 Jun 2003, 03:18:33 by cornholio »
Check out  "Eye of the Pig"
Mission download: http://www.freewebs.com/dikked/

Hellcow_2RHh

  • Guest
Re:Editing a map
« Reply #2 on: 17 Jun 2003, 03:20:15 »
Thanks that worked.

Just to let you know, i used to know what i was doing.

It is a great map.

But, It was the unfinished version of the map.
And i want to finish it.

Does anyone know what scripting lines i need to Add custom loads to ammo Crates.
I need to know, how to Add ammo, weapons.
and stuff like that.

Thanks

Hellcow_2RHh

  • Guest
Re:Editing a map
« Reply #3 on: 17 Jun 2003, 03:36:22 »
Also, I have those Pop-up Tagets on a firing range. and i needed help with those too.


After you shoot them, they dont come back up. Can someone help me with that...

Is there a script that i can use to get them to pop back up, after i give a radio command or somthing...


If somone could help me, i would really appreciate it.

MadFred

  • Guest
Re:Editing a map
« Reply #4 on: 17 Jun 2003, 03:38:31 »
unit addMagazine weaponname
unit addWeapon weaponname

for example:

crate1 addMagazine "M16"
crate2 addWeapon "AK47"

ps: when adding ammo and weapons, add magazines first and weapons later.

this way the weapons you take out of a crate will already be loaded, the other way around they will be empty.

(I think this is the case though I am not 100% sure, I am convinced someone will correct me if I am wrong)

You can also use these: (better suited for crates or vehicles IMO)

unit addMagazineCargo weaponName
unit addWeaponCargo weaponName

for example:

ammocrate4 addMagazineCargo ["M16",8]
ammoTruck1 addWeaponCargo ["LAWLauncher",3]

this way the number behind the , will be the number placed into your crate/vehicle/whatever

I hope this helps you out.

Mad
« Last Edit: 17 Jun 2003, 03:39:12 by MadFred »

Hellcow_2RHh

  • Guest
Re:Editing a map
« Reply #5 on: 17 Jun 2003, 04:27:51 »
Thanks it did.

Now i have another problem.

See, this is a Clan Tranning map.

I want the people who Spawn into the Game from the Launch, to spawn into a Tent. With no weapon...

Anyone know how i go about doing this..


And thanks again Mad.


MadFred

  • Guest
Re:Editing a map
« Reply #6 on: 17 Jun 2003, 04:41:52 »
my pleasure.

about the respawn, I don't do much MP editing so I can't tell ya exactly what to do without the chance of screwing it up :)
 aslo this question actually belongs in the editing/scripting:Multiplayer section and the answer can be found there (or you can check the FAQ)

There is a sticky topic right at the top titled "respawning"
take a look at that, it might help you out


Hellcow_2RHh

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Re:Editing a map
« Reply #7 on: 19 Jun 2003, 00:25:12 »
Mad, How do i empty out the Crates before i put shit into them?

That is what i need toknow now...

Mr.BoDean

  • Guest
Re:Editing a map
« Reply #8 on: 19 Jun 2003, 00:55:47 »
Mad, How do i empty out the Crates before i put sh*t into them?

That is what i need toknow now...

ClearWeaponCargo NameOfObject

ClearMagazineCargo NameOfObject

i.e.  ClearWeaponCargo Crate1


8)
« Last Edit: 19 Jun 2003, 00:57:16 by Mr.BoDean »

Offline LCD

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Re:Editing a map
« Reply #9 on: 19 Jun 2003, 01:22:09 »
Quote
ps: when adding ammo and weapons, add magazines first and weapons later.

this way the weapons you take out of a crate will already be loaded, the other way around they will be empty.

(I think this is the case though I am not 100% sure, I am convinced someone will correct me if I am wrong)

Quote
ClearWeaponCargo NameOfObject

ClearMagazineCargo NameOfObject

i.e.  ClearWeaponCargo Crate1

shudnt we put da clearmagazine b4 da clearweapons ? ::) so it all da cleared weapons wil b loaded  8)  :o :wow: ::)

genius ;D aint i ;D



LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

MadFred

  • Guest
Re:Editing a map
« Reply #10 on: 19 Jun 2003, 04:51:06 »
uhm, yeah  ;D

I take it this is usefull for the deleteVehicled units  :P

Hellcow_2RHh

  • Guest
Re:Editing a map
« Reply #11 on: 20 Jun 2003, 04:34:12 »
Thanks for your Help Guys.

If anyone wants to Try the Final Version of my map, they can...



Is there any way to make it so no one Can copy my map layout?

Like any way to lock the name of it In so it CANT be changed?

or anything like that?

_hammy_

  • Guest
Re:Editing a map
« Reply #12 on: 20 Jun 2003, 05:39:01 »
no