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Author Topic: 5 (stupid) questions about civilians, 1 about markers and 1 about bullets  (Read 890 times)

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mars7fin

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1. Is there child addon?

2. How to get man take his gun from the house and defence it from enemy when he notice him?

3. How to get civilians run faster without gun?

4. How do get them to "live" normal life?(easiest way! but not just walking around the village imean going to sleep at a wakes at b go inside to eat at c)

5.If theres military activity somewhere, i want near walking/doing civil goes to see what is happening there, lying and spying somewhere. And when quard notice him civil run away. How should i do this.

6. where do i get more markers?

7. when sniper shots at u from long distance u can here the bullet :o I want get sniper shooting headshots from long distance,  but the sound of the incomig bullet should be louder. So i want sniper hit u 100% in head and u can here the bullet before u die! HOW?





Offline macguba

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1.  Dunno

2.  You  need a switch trigger.   Use the forum search function to find lots of threads, there's a tute too.   When the switch trigger fires, the loon gets a waypoint which makes him go into the house.    In the waypoint give him addmagazine and addweapon commands.   Then another waypoint outside the house.

3.  If you look in the waypoint and put his speed to full, that might help.

4.  Waypoints.  Lots of waypoints.

5.  Switch triggers.   A line like this might also come in handy

civvy1 doMove getpos loon1

6.  Don't understand the question.  You can have as many markers on a map as you like.   There is an marker addon somewhere which allows more marker types, I think it's here at OFPEC but not sure.

7.  Bullets are supersonic, so if one is going to hit you you can't hear it.   If the range is so long that the bullet has gone subsonic then the transition through the sound barrier means it's not likely to hit you.   Unless it was aimed at somebody else of course .... I suspect you could do both of these things but it would be very hard work.   You'd have to "catch" the bullet as it was fired, calculate the postition of the target's head, new path for the bullet .... very very messy, if indeed it would work.    
« Last Edit: 28 May 2003, 13:29:02 by macguba »
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Offline Doolittle

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1. People usually make die-die/kill addons.  I haven't seen a child addon.

4. You make me think of Ultima VII where the city inhabitants would walk around in the day, make bread, farm the fields, & go to sleep at night.  macguba is right, this would take a lot of waypoints and condition settings.  By the way, I found a great way to make a civilian just wander is to set them to SEARCH AND DESTROY.  They will walk around in an area randomly.  By the way, there is no laying down animation that I know of except for the passenger animation in the Guerrilla First Aid Jeep (he is laying down inside the jeep).

6. Look for the USMC Marker addon

7. Write a script that will check where a person was hit and if that hit killed them, and then create a bullet inside them.  They should hear a shhh-chunk sound as they fall down. (This would be same sound you get when you shoot at dead body.)

Doolittle

Offline LCD

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@ Mac nd Doolittle  ;D

da EC have a script dat is (more or less) wat he want in 4 ;) - also NPD2 gonna use slightly edited ver ;) - u know wat is conected between EC nd NPD2 ?  :P but i cant realese it - cuz it top secret stuff made 4 EC campaign only - i donteven use it in my own misions  :-X  :)

bout 1

no deres no1 yet - but dere were many talkin bout doin 1 - ended up dat we dont know if dats wil b kool 4 da OFP community - after all if da children can b killed...  :-X

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