onFlare.sqs - launched when illuminating shell is lit(since 1.45)
- arguments: [[r, g, b], gunner] - r, g, b is light color
So in onFlare.sqs:
_color = _this select 0
player sideChat format ["%1", _color]
?_color == [0, 1, 1] : hint "You die now!"
?_color == [1, 0, 0] : hint "I am blue, I think!!"
Fire off each flare to see what the color codes are.
Doolittle