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Author Topic: Binarize problems with animated doors  (Read 899 times)

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Leone

  • Guest
Binarize problems with animated doors
« on: 18 May 2003, 15:35:08 »
Anyone know much about Binarize and how it affects animated properties, like doors on buildings? Specifically what this means when you are Binarizing a folder:

"No neighbour
Neighbour in other component
    Component 02
Neighbour in other component
    Component 03"
etc etc.

Anyone knows what that means and how to fix it? The animations work fine when placed on a map using the mission editor, but not when placed through WRPEdit.
« Last Edit: 18 May 2003, 15:50:38 by Leone »

Leone

  • Guest
Re:Binarize problems with animated doors
« Reply #1 on: 21 May 2003, 18:22:28 »
*Gentle nudge*

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:Binarize problems with animated doors
« Reply #2 on: 22 May 2003, 05:31:03 »
Looks like you have errors in your geo lods, try rebuilding the specified components.

STT

Leone

  • Guest
Re:Binarize problems with animated doors
« Reply #3 on: 22 May 2003, 07:15:23 »
Will try...thx.  :)