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Author Topic: chunky texture  (Read 863 times)

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Rokket

  • Guest
chunky texture
« on: 04 May 2003, 06:47:36 »
I've made my first addon, a chemical drum. It's a rusty barrel with a warning label, dies with one shot and releases green gas (grn smokeshell).

Made nice realistic label with Cryillic text, shading, stains, rips. Image looks good. In game label is squeezed and just a white blob with some yellow bits. Look awful.

My vid card is not wonderful, but...
1) how do I get/check final result?
2) what is the squeeze ratio so I can compensate?

Any help appreciated!
Thanks

Rubble_Maker

  • Guest
Re:chunky texture
« Reply #1 on: 15 May 2003, 18:17:27 »
Had the same prob before; go into FlashPointPreferences and check your object texture size; if its smaller than the textures you use, it will use a smaller mipmap version of the texture.

btw on my Radeon 9700 I wasnt able to set any higher texture sizes than 128x128 and 256x256. The workaround was to edit the flashpoint.cfg file by hand.

Rokket

  • Guest
Re:chunky texture
« Reply #2 on: 18 May 2003, 06:26:09 »
Thanks, Rubble, will give it a try. 'Preciate the help.