Home   Help Search Login Register  

Author Topic: mission ends when convoy is destoryed ?!  (Read 514 times)

0 Members and 1 Guest are viewing this topic.

Offline zip

  • Members
  • *
  • Zip mission maker of WW2ec team
mission ends when convoy is destoryed ?!
« on: 01 May 2003, 02:33:53 »
how ?!

I have maked a trigger and filled in the names like this not(alive hej) AND not(alive sd) AND not(alive mums) AND not(alive fos)

and it dosent seems to work :(((((( help me out of my payne please iam getting insane off this  :'(
"words wich isnt is bringed to action, isnt worth saying.."

CrashnBurn

  • Guest
Re:mission ends when convoy is destoryed ?!
« Reply #1 on: 01 May 2003, 05:24:47 »
take out the this part of the condition. Also, a vehicle may not be able to move but still be alive. Best to use the canmove condition for trucks.
example-

! canmove truck1 && ! canmove truck2 && ! canmove truck3

If they're all tanks, lets say Russian tanks, your trigger could work like this-

East, Present, with condition-

(("tank" counttype thislist) == 0)

Remember, the trigger radius has to be large enough to cover the route of the tank convoy.
« Last Edit: 01 May 2003, 05:29:42 by CrashnBurn »

Offline zip

  • Members
  • *
  • Zip mission maker of WW2ec team
Re:mission ends when convoy is destoryed ?!
« Reply #2 on: 01 May 2003, 11:58:09 »
oh...... well so I needs to make a big trigger wish cover the hole battlefield ?! IÂ'll try that out...
"words wich isnt is bringed to action, isnt worth saying.."