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Author Topic: plane landing  (Read 694 times)

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gadolinite

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plane landing
« on: 27 Apr 2003, 22:59:20 »
When an AI plane lands it goes to the taxiway and takes off again and re-follows it's waypoints.  The plane should stop on the taxiway and re-follow it's waypoints only if the radio command is given again ("first command").  The order to land is given on another radio call ("second command").  When the "first command" is given the first time, the pilot boards the plane then takes off, and follows his waypoints.  When the "second command" is given, the plane is supposed to wait until "first command" is given again and re-follow it's waypoints.  What is the problem?
« Last Edit: 28 Apr 2003, 00:54:49 by gadolinite »

Offline macguba

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Re:plane landing
« Reply #1 on: 28 Apr 2003, 10:53:05 »
I'm not sure I fully understand what's going on here.   Can you give us a list of the waypoints, and indicate which ones are syncroed with your switch triggers?
Plenty of reviewed ArmA missions for you to play

gadolinite

  • Guest
Re:plane landing
« Reply #2 on: 28 Apr 2003, 23:44:39 »
here is my current situation re-worded

-I have no switch triggers, or anything synced, just a radio Echo and Foxtrot radio command.
- When you call radio Echo, the pilot gets in the plane (with a GET-IN waypoint), after that, he takes off, and follows a "guard" waypoint which leads to the player.  
-When you push radio Foxtrot or the plane Runs out of mavericks, it is told to move to a Game Logic and then land.  A trigger on the airstrip re-arms the plane.   :oHere is the problem, the plane Lands, moves onto the taxiway, re-taxi's and takes off again.  After he takes off again, he follows his waypoints.  I only want him to take off again if radio echo is called again.  I tried phasing out the game logic but this does not help.  I also tried a Stop command on the taxiway with a trigger, but apparently this does not help either.  

gadolinite

  • Guest
Re:plane landing
« Reply #3 on: 28 Apr 2003, 23:45:05 »
here is my current situation re-worded

-I have no switch triggers, or anything synced, just a radio Echo and Foxtrot radio command.
- When you call radio Echo, the pilot gets in the plane (with a GET-IN waypoint), after that, he takes off, and follows a "guard" waypoint which leads to the player.  
-When you push radio Foxtrot or the plane Runs out of mavericks, it is told to move to a Game Logic and then land.  A trigger on the airstrip re-arms the plane.   :oHere is the problem, the plane Lands, moves onto the taxiway, re-taxi's and takes off again.  After he takes off again, he follows his waypoints.  I only want him to take off again if radio echo is called again.  I tried phasing out the game logic but this does not help.  I also tried a Stop command on the taxiway with a trigger, but apparently this does not help either.  

Offline macguba

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Re:plane landing
« Reply #4 on: 28 Apr 2003, 23:54:06 »
Hmmm ... I have no idea how to make what is happening happen without switch triggers.    How does Radio Echo control the pilot?   Are you using a variable in the preceding waypoint?   And how do you get him out of the guard waypoint to go back to the airport?

This type of situation is tailor made for switch triggers.   Check the Ed Depot, FAQ and search the forum if you're not sure how to use them.
Plenty of reviewed ArmA missions for you to play

gadolinite

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Re:plane landing
« Reply #5 on: 29 Apr 2003, 01:03:07 »
 8)In order to get the plane to stop, I have it enter a switch trigger with makes it run out of petrol.  Out of petrol? I must stop then.  When it's time to move, refill it.  All this is done with the setfuel command.  If you care to respond, send me a message.  Ever think of this idea?